Related papers: Evaluation of a course mediatised with Xerte
This paper surveys and organizes research works in an under-studied area, which we call automated evaluation for student argumentative writing. Unlike traditional automated writing evaluation that focuses on holistic essay scoring, this…
We propose a low-cost classroom response system requiring a single mobile device for the teacher and cards with printed codes for the students. We aim at broadening the adoption of active learning techniques in developing countries,…
Educational chatbots come with a promise of interactive and personalized learning experiences, yet their development has been limited by the restricted free interaction capabilities of available platforms and the difficulty of encoding…
Learning and teaching experiment was designed to incorporate SRS Student Response System to measure and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student…
Immersive Virtual Reality (iVR) applications have shown immense potential for skill training and learning in manufacturing. However, authoring of such applications requires technical expertise, which makes it difficult for educators to…
We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
We present a graphical simulation tool for visually and interactively exploring the processing of various events handled by an operating system when running a program. Our graphical simulator is available for use on the web and locally by…
E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…
Online Learning Management Systems (LMSs), such as Blackboard and Canvas, have existed for decades. Yet, course readings, when provided at all, consistently exist as simple digital twins to their real-life counterparts. While online tools…
Despite the current diversity and inclusion initiatives in the academic community, researchers with a non-native command of English still face significant obstacles when writing papers in English. This paper presents the Langsmith editor,…
In this demo, we present AERA Chat, an automated and explainable educational assessment system designed for interactive and visual evaluations of student responses. This system leverages large language models (LLMs) to generate automated…
Evaluation is the method of assessing and determining the educational system through various techniques such as verbal or viva-voice test, subjective or objective written test. This paper presents an efficient solution to evaluate the…
Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…
Everyone can write their stories in freeform text format -- it's something we all learn in school. Yet storytelling via video requires one to learn specialized and complicated tools. In this paper, we introduce Doki, a text-native interface…
Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…
In Computer-Supported learning, monitoring and engaging a group of learners is a complex task for teachers, especially when learners are working collaboratively: Are my students motivated? What kind of progress are they making? Should I…
We present AceWiki, a prototype of a new kind of semantic wiki using the controlled natural language Attempto Controlled English (ACE) for representing its content. ACE is a subset of English with a restricted grammar and a formal…
As children increasingly consume media on devices, parents look for ways this usage can support learning and growth, especially in domains like social-emotional learning. We introduce eaSEL, a system that (a) integrates social-emotional…
Commonly, introductory programming courses in higher education institutions have hundreds of participating students eager to learn to program. The manual effort for reviewing the submitted source code and for providing feedback can no…