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We study the strategic aspects of social influence in a society of agents linked by a trust network, introducing a new class of games called games of influence. A game of influence is an infinite repeated game with incomplete information in…

Computer Science and Game Theory · Computer Science 2016-02-09 Umberto Grandi , Emiliano Lorini , Laurent Perrussel

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

This paper introduces semi-competitive differential game logic dGLsc, which enables verification of safety-critical applications that involve interactions between two agents. In dGLsc, these interactions are specified as games on hybrid…

Logic in Computer Science · Computer Science 2026-01-30 Julia Butte , André Platzer

Dynamic epistemic logics consider formal representations of agents' knowledge, and how the knowledge of agents changes in response to informative events, such as public announcements. Quantifying over informative events allows us to ask…

Logic in Computer Science · Computer Science 2025-01-31 Hans van Ditmarsch , Tim French , Rustam Galimullin

In this paper we introduce a qualitative decision and game theory based on belief (B) and desire (D) rules. We show that a group of agents acts as if it is maximizing achieved joint goals.

Multiagent Systems · Computer Science 2007-05-23 Mehdi Dastani , Leendert van der Torre

Epistemic and doxastic logics are modal logics for knowledge and belief, and serve as foundational models for rational agents in game theory, philosophy, and computer science. We examine the consequences of modeling agents capable of a…

Logic in Computer Science · Computer Science 2024-08-23 Seth Ahrenbach

Epistemic Planning (EP) refers to an automated planning setting where the agent reasons in the space of knowledge states and tries to find a plan to reach a desirable state from the current state. Its general form, the Multi-agent Epistemic…

Artificial Intelligence · Computer Science 2021-07-20 Francesco Fabiano , Biplav Srivastava , Jonathan Lenchner , Lior Horesh , Francesca Rossi , Marianna Bergamaschi Ganapini

Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…

Logic in Computer Science · Computer Science 2012-01-24 Dan R. Ghica , Nikos Tzevelekos

We provide algebraic semantics together with a sound and complete sequent calculus for information update due to epistemic actions. This semantics is flexible enough to accommodate incomplete as well as wrong information e.g.due to secrecy…

Logic · Mathematics 2007-05-23 Alexandru Baltag , Bob Coecke , Mehrnoosh Sadrzadeh

Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of…

Computer Science and Game Theory · Computer Science 2023-11-29 Daniel Stan , Muhammad Najib , Anthony Widjaja Lin , Parosh Aziz Abdulla

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

Logic in Computer Science · Computer Science 2015-07-01 Claudia Faggian , Michele Basaldella

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

Artificial Intelligence · Computer Science 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Computational models of purposeful behavior comprise both descriptive and prescriptive aspects, used respectively to ascertain and evaluate situations in the world. In reinforcement learning, prescriptive reward functions are assumed to…

Artificial Intelligence · Computer Science 2025-08-06 Nadav Amir , Stas Tiomkin

Existing logical models do not fairly represent epistemic situations with fallible justifications, e.g., Russell's Prime Minister example, though such scenarios have long been at the center of epistemic studies. We introduce justification…

Logic in Computer Science · Computer Science 2017-03-28 Sergei Artemov

Defeasible argumentation frameworks have evolved to become a sound setting to formalize commonsense, qualitative reasoning from incomplete and potentially inconsistent knowledge. Defeasible Logic Programming (DeLP) is a defeasible…

Artificial Intelligence · Computer Science 2012-07-19 Carlos Chesnevar , Guillermo Simari , Teresa Alsinet , Lluis Godo

Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of goal hypotheses, a domain model, and a sequence of observations (i.e., a sample of the plan executed in the environment).…

Artificial Intelligence · Computer Science 2023-06-16 Ramon Fraga Pereira , Francesco Fuggitti , Felipe Meneguzzi , Giuseppe De Giacomo

Many problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for…

Logic in Computer Science · Computer Science 2020-02-07 Munyque Mittelmann , Laurent Perrussel

Epistemic Logic Programs (ELPs) are an extension of Answer Set Programming (ASP) with epistemic operators that allow for a form of meta-reasoning, that is, reasoning over multiple possible worlds. Existing ELP solving approaches generally…

Logic in Computer Science · Computer Science 2020-01-07 Manuel Bichler , Michael Morak , Stefan Woltran

We characterize epistemic consequences of truthful communication among rational agents in a game-theoretic setting. To this end we introduce normal-form games equipped with an interaction structure, which specifies which groups of players…

Computer Science and Game Theory · Computer Science 2011-08-19 Andreas Witzel , Krzysztof R. Apt , Jonathan A. Zvesper

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté
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