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For seamless QoS, it is important that all the stakeholders, such as the hosts, applications, access networks, routers, and other middleboxes, follow a single protocol and they trust each other. In this article, we investigate the…

Networking and Internet Architecture · Computer Science 2018-09-05 Mohammad A. Hoque , Hassan Abbas , Tong Li , Yong Li , Pan Hui , Sasu Tarkoma

Characterizing cellular network performance is complex. Current representations of cellular coverage, such as service provider and FCC coverage maps, focus only on the minimal level of available bandwidth (e.g., 35/3Mbps download/upload…

Networking and Internet Architecture · Computer Science 2026-04-01 Varshika Srinivasavaradhan , Morgan Vigil-Hayes , Ellen Zegura , Elizabeth Belding

Cell-free massive multiple-input multiple-output (MIMO) is a potential key technology for fifth generation wireless communication networks. A mixed quality-of-service (QoS) problem is investigated in the uplink of a cell-free massive MIMO…

Signal Processing · Electrical Eng. & Systems 2018-06-20 Manijeh Bashar , Kanapathippillai Cumanan , Alister G. Burr , Hien Quoc Ngo , H. Vincent Poor

The evolving fifth generation (5G) cellular wireless networks are envisioned to provide higher data rates, enhanced end-user quality-of-experience (QoE), reduced end-to-end latency, and lower energy consumption. This article presents…

Networking and Internet Architecture · Computer Science 2015-03-03 Ekram Hossain , Monowar Hasan

Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…

Signal Processing · Electrical Eng. & Systems 2020-05-19 Xiaonan Liu , Yansha Deng

Fifth-generation (5G) communication, which has many more features than fourth-generation communication, will be officially launched very soon. A new paradigm of wireless communication, the sixth-generation (6G) system, with the full support…

Networking and Internet Architecture · Computer Science 2019-09-26 Mostafa Zaman Chowdhury , Md. Shahjalal , Shakil Ahmed , Yeong Min Jang

The next wave of wireless technologies is proliferating in connecting things among themselves as well as to humans. In the era of the Internet of things (IoT), billions of sensors, machines, vehicles, drones, and robots will be connected,…

Networking and Internet Architecture · Computer Science 2021-07-08 Mojtaba Vaezi , Amin Azari , Saeed R. Khosravirad , Mahyar Shirvanimoghaddam , M. Mahdi Azari , Danai Chasaki , Petar Popovski

Cellular Internet of Things (IoT) is considered as de facto paradigm to improve the communication and computation systems. Cellular IoT connects massive number of physical and virtual objects to the Internet using cellular networks. The…

Networking and Internet Architecture · Computer Science 2021-06-15 Amin Shahraki , Mahmoud Abbasi , Md. Jalil Piran , Amir Taherkordi

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…

Information Theory · Computer Science 2018-06-26 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Immersive communications is a key use case for 6G where applications require reliable latency-bound media traffic at a certain data rate to deliver an acceptable User Experience (UX) or Quality-of-Experience (QoE). The Quality-of-Service…

Signal Processing · Electrical Eng. & Systems 2025-05-08 Belal Korany , Peerapol Tinnakornsrisuphap , Saadallah Kassir , Prashanth Hande , Hyun Yong Lee , Thomas Stockhammer

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

Over the past few years, the concept of VR has attracted increasing interest thanks to its extensive industrial and commercial applications. Currently, the 3D models of the virtual scenes are generally stored in the VR visor itself, which…

Networking and Internet Architecture · Computer Science 2022-06-02 Federico Chiariotti , Matteo Drago , Paolo Testolina , Mattia Lecci , Andrea Zanella , Michele Zorzi

While the promise of autonomous vehicles has led to significant scientific and industrial progress, fully automated, SAE level 5 conform cars will likely not see mass adoption anytime soon. Instead, in many applications, human supervision,…

Human-Computer Interaction · Computer Science 2023-08-28 Snehanjali Kalamkar , Verena Biener , Fabian Beck , Jens Grubert

In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…

Information Theory · Computer Science 2020-09-04 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

By all measures, wireless networking has seen explosive growth over the past decade. Fourth Generation Long Term Evolution (4G LTE) cellular technology has increased the bandwidth available for smartphones, in essence, delivering broadband…

Computers and Society · Computer Science 2021-01-06 Elisa Bertino , Daniel Bliss , Daniel Lopresti , Larry Peterson , Henning Schulzrinne

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta