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Related papers: Emotional Avatars: The Interplay between Affect an…

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We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is…

Human-Computer Interaction · Computer Science 2019-07-02 Tanmay Randhavane , Aniket Bera , Kyra Kapsaskis , Kurt Gray , Dinesh Manocha

AI-based virtual assistants are increasingly used to support daily ideation tasks. The values or bias present in these agents can influence output in hidden ways. They may also affect how people perceive the ideas produced with these AI…

Human-Computer Interaction · Computer Science 2024-04-23 Alicia Guo , Pat Pataranutaporn , Pattie Maes

Humans tend to form quick subjective first impressions of non-physical attributes when seeing someone's face, such as perceived trustworthiness or attractiveness. To understand what variations in a face lead to different subjective…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Chaitanya Roygaga , Joshua Krinsky , Kai Zhang , Kenny Kwok , Aparna Bharati

While the field of affective computing has contributed to greatly improving the seamlessness of human-robot interactions, the focus has primarily been on the emotional processing of the self, rather than the perception of the other. To…

Human-Computer Interaction · Computer Science 2023-11-17 Maria Teresa Parreira , Michael J. Sack , Malte Jung

To address the global challenge of population aging, our goal is to enhance successful aging through the introduction of robots capable of assisting in daily physical activities and promoting light exercises, which would enhance the…

Robotics · Computer Science 2023-12-08 Nourhan Abdulazeem , Yue Hu

Avatar customization is known to positively affect crucial outcomes in numerous domains. However, it is unknown whether audial customization can confer the same benefits as visual customization. We conducted a preregistered 2 x 2 (visual…

Human-Computer Interaction · Computer Science 2022-02-14 Dominic Kao , Rabindra Ratan , Christos Mousas , Amogh Joshi , Edward F. Melcer

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

Human-Computer Interaction · Computer Science 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

Avatar embodiment experiences have the potential to enhance human capabilities by extending human senses, body, and mind. This study investigates social acceptance of robotic and virtual avatars as enablers of capability enhancement in six…

Human-Computer Interaction · Computer Science 2026-01-07 Laura Aymerich-Franch , Tarek Taha , Hiroko Kamide , Takahiro Miyashita , Hiroshi Ishiguro , Paolo Dario

It is obvious that emotions are causal variables of motivation, as they elicit states, forces and energies that trigger and guide labor behavior. Thus, a motivational tension that is not informed by needs alone, but also by emotions,…

Human-Computer Interaction · Computer Science 2026-01-26 Jana Franceska Funke , Ria Matapurkar , Enrico Rukzio , Teresa Hirzle

Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates…

We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…

Human-Computer Interaction · Computer Science 2025-08-20 Minju Baeck , Yoonseok Shin , Dooyoung Kim , Hyunjin Lee , Sang Ho Yoon , Woontack Woo

While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial &…

Human-Computer Interaction · Computer Science 2022-09-07 Panagiotis Kourtesis , Sebastian Vizcay , Maud Marchal , Claudio Pacchierotti , Ferran Argelaguet

Previous studies regarding the perception of emotions for embodied virtual agents have shown the effectiveness of using virtual characters in conveying emotions through interactions with humans. However, creating an autonomous embodied…

Human-Computer Interaction · Computer Science 2023-12-08 Che-Jui Chang , Samuel S. Sohn , Sen Zhang , Rajath Jayashankar , Muhammad Usman , Mubbasir Kapadia

During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…

Human-Computer Interaction · Computer Science 2020-05-08 Rhoslyn Roebuck Williams , Xan Varcoe , Becca R. Glowacki , Ella M. Gale , Alexander Jamieson-Binnie , David R. Glowacki

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…

Human-Computer Interaction · Computer Science 2023-06-27 Jann Philipp Freiwald , Susanne Schmidt , Bernhard E. Riecke , Frank Steinicke

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

The emotional response of users induced by VR scenarios has become a topic of interest, however, whether changing the size of objects in VR scenes induces different levels of anxiety remains a question to be studied. In this study, we…

Multimedia · Computer Science 2022-10-14 Junyi Shen , Itaru Kitahara , Shinichi Koyama , Qiaoge Li

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Leena Mathur , Ralph Adolphs , Maja J Matarić

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

Human-Computer Interaction · Computer Science 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis