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Related papers: Simplification of Indoor Space Footprints

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As an important practice of map generalization, the aim of line simplification is to reduce the number of points without destroying the essential shape or the salient character of a cartographic curve. This subject has been well-studied in…

History and Overview · Mathematics 2020-11-09 Bin Jiang

This paper describes a general-purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a…

Combinatorics · Mathematics 2016-09-06 Herbert Edelsbrunner , Ernst Mücke

We give necessary and sufficient criteria for elementary operations in a two-dimensional terrain to preserve the persistent homology induced by the height function. These operations are edge flips and removals of interior vertices,…

Computational Geometry · Computer Science 2020-09-14 Ulderico Fugacci , Michael Kerber , Hugo Manet

As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplification algorithms are not well suited for this task because…

Graphics · Computer Science 2025-07-22 Dmitry Brodsky , Benjamin Watson

We describe how to implement Simulation of Simplicity (SoS). SoS removes geometric degeneracies in point-in-polygon queries, polyhedron intersection, map overlay, and other 2D and 3D geometric and spatial algorithms by determining the…

Computational Geometry · Computer Science 2022-12-19 W. Randolph Franklin , Salles Viana Gomes de Magalhães

Polytope complexes are the generalisation of polygon meshes in geo-information systems (GIS) to arbitrary dimension, and a natural concept for accessing spatio-temporal information. Complexes of each dimension have a straight-forward…

Computational Geometry · Computer Science 2012-05-28 Norbert Paul

The rapidly evolving field of engineering design of functional surfaces necessitates sophisticated tools to manage the inherent complexity of high-dimensional design spaces. This survey paper offers a scoping review, i.e., a literature…

Optimization and Control · Mathematics 2025-04-09 Andrea Serani , Matteo Diez

Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these…

Computational Geometry · Computer Science 2013-09-17 Oswin Aichholzer , Thomas Hackl , Matias Korman , Alexander Pilz , Birgit Vogtenhuber

We present semisimp, a tool for semiautomatic simplification of three dimensional polygonal models. Existing automatic simplification technology is quite mature, but is not sensitive to the heightened importance of distinct semantic model…

Graphics · Computer Science 2025-07-03 Gong Li , Benjamin Watson

Multidimensional scaling (MDS) is a dimensionality reduction tool used for information analysis, data visualization and manifold learning. Most MDS procedures embed data points in low-dimensional Euclidean (flat) domains, such that…

Computational Geometry · Computer Science 2018-10-23 Gil Shamai , Michael Zibulevsky , Ron Kimmel

Interpolation methodologies have been widely used within the domain of indoor positioning systems. However, existing indoor positioning interpolation algorithms exhibit several inherent limitations, including reliance on complex…

Machine Learning · Computer Science 2023-11-28 Suorong Yang , Geng Zhang , Jian Zhao , Furao Shen

In this paper we present some new, practical, geometric optimization techniques for computing polygon partitions, 1D and 2D point, interval, square and rectangle covers, as well as 1D and 2D interval and rectangle K-centers. All the…

Data Structures and Algorithms · Computer Science 2009-08-26 Mugurel Ionut Andreica , Eliana-Dina Tirsa , Cristina Teodora Andreica , Romulus Andreica , Mihai Aristotel Ungureanu

This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…

Multidimensional scaling (MDS) is a family of methods that embed a given set of points into a simple, usually flat, domain. The points are assumed to be sampled from some metric space, and the mapping attempts to preserve the distances…

Computational Geometry · Computer Science 2014-03-05 Yonathan Aflalo , Anastasia Dubrovina , Ron Kimmel

With the development of cheap image sensors, the amount of available image data have increased enormously, and the possibility of using crowdsourced collection methods has emerged. This calls for development of ways to handle all these…

Computer Vision and Pattern Recognition · Computer Science 2021-03-25 Gabrielle Flood , David Gillsjö , Patrik Persson , Anders Heyden , Kalle Åström

We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…

Graphics · Computer Science 2013-08-05 Bo Li , Xin Zhao

Geometry processing of 3D objects is of primary interest in many areas of computer vision and graphics, including robot navigation, 3D object recognition, classification, feature extraction, etc. The recent introduction of cheap range…

Signal Processing · Electrical Eng. & Systems 2021-11-20 Gerasimos Arvanitis

In many applications, maintaining a consistent map of the environment is key to enabling robotic platforms to perform higher-level decision making. Detection of already visited locations is one of the primary ways in which map consistency…

Robotics · Computer Science 2019-08-07 Alexander Millane , Helen Oleynikova , Juan Nieto , Roland Siegwart , César Cadena

This paper presents a novel approach for structure-preserving planar simplification of indoor scene point clouds for both simulated and real-world environments. Initially, the scene point cloud undergoes preprocessing steps, including noise…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Bishwash Khanal , Sanjay Rijal , Manish Awale , Vaghawan Ojha

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

Image and Video Processing · Electrical Eng. & Systems 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang
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