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We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In…
Crowd counting aims to count the number of instantaneous people in a crowded space, and many promising solutions have been proposed for single image crowd counting. With the ubiquitous video capture devices in public safety field, how to…
Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact…
Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective…
The application of psychophysiologicy in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…
This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with…
Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics…
Microsaccades are small, involuntary eye movements vital for visual perception and neural processing. Traditional microsaccade studies typically use eye trackers or frame-based analysis, which, while precise, are costly and limited in…
Multiple clustering has gained significant attention in recent years due to its potential to reveal multiple hidden structures of data from different perspectives. The advent of deep multiple clustering techniques has notably advanced the…
Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision…
A single digital newsletter usually contains many messages (regions). Users' reading time spent on, and read level (skip/skim/read-in-detail) of each message is important for platforms to understand their users' interests, personalize their…
We present the first purely event-based method for face detection using the high temporal resolution of an event-based camera. We will rely on a new feature that has never been used for such a task that relies on detecting eye blinks. Eye…
The understanding of where humans look in a scene is a problem of great interest in visual perception and computer vision. When eye-tracking devices are not a viable option, models of human attention can be used to predict fixations. In…
Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed…
We demonstrate EyeDoc, a tool for navigating software documentation with the use of the eyes. When programming, developers often have many windows open such as an IDE, consoles and GUIs for third-party utilities, the application under…
Tutorials are one of the most fundamental means of conveying knowledge. Ideally when the task involves physical or digital objects, tutorials not only describe each step with text or via audio narration but show it as well using photos or…
Joint visual attention is characterized by two or more individuals looking at a common target at the same time. The ability to identify joint attention in scenes, the people involved, and their common target, is fundamental to the…
Driving is a visuomotor task, i.e., there is a connection between what drivers see and what they do. While some models of drivers' gaze account for top-down effects of drivers' actions, the majority learn only bottom-up correlations between…
Due to the advent of new mobile devices and tracking sensors in recent years, huge amounts of data are being produced every day. Therefore, novel methodologies need to emerge that dive through this vast sea of information and generate…
Supervised crowd counting relies heavily on costly manual labeling, which is difficult and expensive, especially in dense scenes. To alleviate the problem, we propose a novel unsupervised framework for crowd counting, named CrowdCLIP. The…