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Related papers: Foveated Haptic Gaze

200 papers

We present PhyShare, a new haptic user interface based on actuated robots. Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual…

Human-Computer Interaction · Computer Science 2017-08-15 Zhenyi He , Fengyuan Zhu , Ken Perlin

Intelligent assistive systems can navigate blind people, but most of them could only give non-intuitive cues or inefficient guidance. Based on computer vision and vibrotactile encoding, this paper presents an interactive system that…

Robotics · Computer Science 2022-06-22 Zhikai Wei , Xuhui Hu

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

Human-Computer Interaction · Computer Science 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

Unlike traditional robotic hands, underactuated compliant hands are challenging to model due to inherent uncertainties. Consequently, pose estimation of a grasped object is usually performed based on visual perception. However, visual…

Robotics · Computer Science 2024-01-18 Osher Azulay , Inbar Ben-David , Avishai Sintov

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

Individuals with tetraplegia and similar forms of paralysis suffer physically and emotionally due to a lack of autonomy. To help regain part of this autonomy, assistive robotic arms have been shown to increase living independence. However,…

Robotics · Computer Science 2024-01-09 Emanuel Nunez Sardinha , Marcela Munera , Nancy Zook , David Western , Virginia Ruiz Garate

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an…

Human-Computer Interaction · Computer Science 2026-04-13 Sanchita S. Kamath , Aziz N Zeidieh , Venkatesh Potluri , Sile O'Modhrain , Kenneth Perry , JooYoung Seo

Interactive digital maps have revolutionized how people travel and learn about the world; however, they rely on pre-existing structured data in GIS databases (e.g., road networks, POI indices), limiting their ability to address geo-visual…

Human-Computer Interaction · Computer Science 2025-08-22 Jon E. Froehlich , Jared Hwang , Zeyu Wang , John S. O'Meara , Xia Su , William Huang , Yang Zhang , Alex Fiannaca , Philip Nelson , Shaun Kane

With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…

Graphics · Computer Science 2022-11-18 Susmija Jabbireddy , Xuetong Sun , Xiaoxu Meng , Amitabh Varshney

In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 George Killick , Paul Henderson , Paul Siebert , Gerardo Aragon-Camarasa

Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…

Human-Computer Interaction · Computer Science 2023-07-13 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

Haptic feedback is essential for human-machine interaction, as it bridges physical and digital experiences and enables immersive engagement with virtual environments. However, current haptic devices are frequently tethered, lack portability…

Human-Computer Interaction · Computer Science 2025-11-26 Ziang Cui , Shanyong Wang , Yining Zhao , Yiran Wang , Xingming Wen , Siyuan Chen , Ze Xiong

Visual arts play an important role in cultural life and provide access to social heritage and self-enrichment, but most visual arts are inaccessible to blind people. Researchers have explored different ways to enhance blind people's access…

Human-Computer Interaction · Computer Science 2023-01-31 Franklin Mingzhe Li , Lotus Zhang , Maryam Bandukda , Abigale Stangl , Kristen Shinohara , Leah Findlater , Patrick Carrington

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

Combining 3D vision with tactile sensing could unlock a greater level of dexterity for robots and improve several manipulation tasks. However, obtaining a close-up 3D view of the location where manipulation contacts occur can be…

Robotics · Computer Science 2023-03-14 Etienne Roberge , Guillaume Fornes , Jean-Philippe Roberge

This paper presents a sensorized vision-enabled prosthetic hand aimed at replicating a natural hand's performance, functionality, appearance, and comfort. The design goal was to create an accessible substitution with a user-friendly…

Human-Computer Interaction · Computer Science 2024-07-23 Md Abdul Baset Sarker , Juan Pablo S. Sola , Aaron Jones , Evan Laing , Ernesto Sola-Thomas , Masudul H. Imtiaz

Recent time-contrastive learning approaches manage to learn invariant object representations without supervision. This is achieved by mapping successive views of an object onto close-by internal representations. When considering this…

Machine Learning · Computer Science 2022-05-13 Arthur Aubret , Céline Teulière , Jochen Triesch

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmuller , Martin Tomitsch , Callum Parker , Trung Thanh Nguyen , Dawei Zhou , Stewart Worrall , Eduardo Nebot