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Related papers: Foveated Haptic Gaze

200 papers

Tactile graphics are widely used to present maps and statistical diagrams to blind and low vision (BLV) people, with accessibility guidelines recommending their use for graphics where spatial relationships are important. Their use is…

Human-Computer Interaction · Computer Science 2025-12-08 Kim Marriott , Matthew Butler , Leona Holloway , Bill Jolley , Bongshin Lee , Bruce Maguire , Danielle Albers Szafir

Video content remains largely inaccessible to blind and low-vision (BLV) users. To address this, we introduce a prototype that leverages a multimodal agent - powered by a novel conversational architecture using a multimodal large language…

Human capabilities in understanding visual relations are far superior to those of AI systems, especially for previously unseen objects. For example, while AI systems struggle to determine whether two such objects are visually the same or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Oleh Kolner , Thomas Ortner , Stanisław Woźniak , Angeliki Pantazi

Computer vision based technology is becoming ubiquitous in society. One application area that has seen an increase in computer vision is assistive technologies, specifically for those with visual impairment. Research has shown the ability…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Linda Wang , Alexander Wong

With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…

Human-Computer Interaction · Computer Science 2024-04-02 Jasur Shukurov

People with blindness and low vision (pBLV) face challenges in navigating. Mobility aids are crucial for enhancing independence and safety. This paper presents an electronic travel aid that leverages a haptic-based, higher-order sensory…

Human-Computer Interaction · Computer Science 2024-08-28 Junchi Feng , Giles Hamilton-Fletcher , Todd E Hudson , Mahya Beheshti , Maurizio Porfiri , John-Ross Rizzo

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jie Tian , Ran Ji , Lingxiao Yang , Suting Ni , Yuexin Ma , Lan Xu , Jingyi Yu , Ye Shi , Jingya Wang

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

A major challenge for physically unconstrained gaze estimation is acquiring training data with 3D gaze annotations for in-the-wild and outdoor scenarios. In contrast, videos of human interactions in unconstrained environments are abundantly…

Computer Vision and Pattern Recognition · Computer Science 2021-05-21 Rakshit Kothari , Shalini De Mello , Umar Iqbal , Wonmin Byeon , Seonwook Park , Jan Kautz

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

This work presents a next-generation human-robot interface that can infer and realize the user's manipulation intention via sight only. Specifically, we develop a system that integrates near-eye-tracking and robotic manipulation to enable…

Robotics · Computer Science 2023-05-16 Shaochen Wang , Wei Zhang , Zhangli Zhou , Jiaxi Cao , Ziyang Chen , Kang Chen , Bin Li , Zhen Kan

Blind and low-vision (BLV) people face many challenges when venturing into public environments, often wishing it were easier to get help from people nearby. Ironically, while many sighted individuals are willing to help, such interactions…

Human-Computer Interaction · Computer Science 2024-03-14 Yuanyang Teng , Connor Courtien , David Angel Rios , Yves M. Tseng , Jacqueline Gibson , Maryam Aziz , Avery Reyna , Rajan Vaish , Brian A. Smith

Research in virtual reality and haptic technologies has consistently aimed to enhance immersion. While advanced head-mounted displays are now commercially available, kinesthetic haptic interfaces still face challenges such as limited…

Robotics · Computer Science 2025-08-14 Michael Fennel , Markus Walker , Dominik Pikos , Uwe D. Hanebeck

Alternative text is critical in communicating graphics to people who are blind or have low vision. Especially for graphics that contain rich information, such as visualizations, poorly written or an absence of alternative texts can worsen…

Human-Computer Interaction · Computer Science 2021-08-10 Crescentia Jung , Shubham Mehta , Atharva Kulkarni , Yuhang Zhao , Yea-Seul Kim

Optical see-through augmented reality (OST-AR) overlays digital targets and annotations on the physical world, offering promising guidance for hands-on tasks such as medical needle insertion or assembly. Recent work on OST-AR depth…

Graphics · Computer Science 2025-10-03 Hu Guo , Lily Patel , Rohan Gupt

A foveated image can be entirely reconstructed from a sparse set of samples distributed according to the retinal sensitivity of the human visual system, which rapidly decreases with increasing eccentricity. The use of Generative Adversarial…

Graphics · Computer Science 2023-04-18 Luca Surace , Marek Wernikowski , Cara Tursun , Karol Myszkowski , Radosław Mantiuk , Piotr Didyk

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user's attention. Computer vision models have been developed to predict the fixations made by people as they search for…

Computer Vision and Pattern Recognition · Computer Science 2022-11-03 Zhibo Yang , Sounak Mondal , Seoyoung Ahn , Gregory Zelinsky , Minh Hoai , Dimitris Samaras

We present a foveated object detector (FOD) as a biologically-inspired alternative to the sliding window (SW) approach which is the dominant method of search in computer vision object detection. Similar to the human visual system, the FOD…

Computer Vision and Pattern Recognition · Computer Science 2017-11-07 Emre Akbas , Miguel P. Eckstein

Virtual reality (VR) glove technology is increasingly important for professional training, industrial applications, and teleoperation in hazardous environments, since it enables more natural and immersive interactions than controllers.…

Human-Computer Interaction · Computer Science 2026-02-19 Paolo Bottoni , Susanna Cifani , Kamen Kanev , Daniel Moraru , Atsushi Nakamura , Marco Raoul Marini
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