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Related papers: Foveated Haptic Gaze

200 papers

This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low cost,…

Human-Computer Interaction · Computer Science 2016-04-22 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

Human-Computer Interaction · Computer Science 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental…

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

Human-Computer Interaction · Computer Science 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert

Most research on 3D user interfaces aims at providing only a single sensory modality. One challenge is to integrate several sensory modalities into a seamless system while preserving each modality's immersion and performance factors. This…

Human-Computer Interaction · Computer Science 2016-08-16 Michael Ortega , Sabine Coquillart

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

To promote empathy with people that have disabilities, we propose a multi-sensory interactive experience that allows sighted users to embody having a visual impairment whilst using assistive technologies. The experiment involves blindfolded…

Human-Computer Interaction · Computer Science 2023-02-02 Renan Guarese , Emma Pretty , Haytham Fayek , Fabio Zambetta , Ron van Schyndel

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

Human-Computer Interaction · Computer Science 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

Eye-GUIDE is an assistive communication tool designed for the paralyzed or physically impaired people who were unable to move parts of their bodies especially people whose communications are limited only to eye movements. The prototype…

Human-Computer Interaction · Computer Science 2013-02-08 Rommel Anacan , James Greggory Alcayde , Retchel Antegra , Leah Luna

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…

Graphics · Computer Science 2021-10-04 Eryk Kopczyński , Dorota Celińska-Kopczyńska

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

Artificial Intelligence · Computer Science 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are…

Human-Computer Interaction · Computer Science 2016-04-29 Sam Royston , Connor DeFanti , Ken Perlin

Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user…

Computer Vision and Pattern Recognition · Computer Science 2020-09-11 Hoyeon Ahn

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard mouse and keyboard interaction. On the other hand, research on…

Graphics · Computer Science 2020-09-08 Sven Kluge , Stefan Gladisch , Uwe Freiherr von Lukas , Oliver Staadt , Christian Tominski

We introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based selection in Extended Reality (XR), e.g., lack of world-locked…

Touch plays a central role in how humans perceive and recognize materials through physical contact. Despite decades of research, the mechanisms by which tactile signals are transformed into meaningful perceptual representations remain…

Human-Computer Interaction · Computer Science 2026-05-19 Yasemin Vardar

Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…

Human-Computer Interaction · Computer Science 2021-02-23 Justin Kasowski , Nathan Wu , Michael Beyeler