Related papers: Joint Communication and Computational Resource All…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…
The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…
Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
With the increased interest in immersive experiences, point cloud came to birth and was widely adopted as the first choice to represent 3D media. Besides several distortions that could affect the 3D content spanning from acquisition to…
We consider the problem of optimizing video delivery for a network supporting video clients streaming stored video. Specifically, we consider the problem of jointly optimizing network resource allocation and video quality adaptation. Our…
Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…
The evolution of communication networks shows a clear shift of focus from just improving the communications aspects to enabling new important services, from Industry 4.0 to automated driving, virtual/augmented reality, Internet of Things…
The quality of experience (QoE) delivered by video conferencing systems is significantly influenced by accurately estimating the time-varying available bandwidth between the sender and receiver. Bandwidth estimation for real-time…
Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction,…
In this paper we report on a multimedia communication system including a VCoIP (Video Conferencing over IP) software with a distributed architecture and its applications for teaching scenarios. It is a simple, ready-to-use scheme for…
As the cloud is pushed to the edge of the network, resource allocation for user experience improvement in mobile edge clouds (MEC) is increasingly important and faces multiple challenges. This paper studies quality of experience…
On-the-fly transcoding of dynamic point cloud sequences reduces storage requirements and virtually increases the number of available representations for on demand streaming scenarios. On-the-fly transcoding introduces, however, additional…
Cloud services have been used very widely, but configuration of the parameters, including the efficient allocation of resources, is an important objective for the system architect. The article is devoted to solving the problem of choosing…
User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…
In typical point cloud delivery, a sender uses octree-based digital video compression to send three-dimensional (3D) points and color attributes over band-limited links. However, the digital-based schemes have an issue called the cliff…
Reconfigurable holographic surfaces (RHS) have emerged as a transformative material technology, enabling dynamic control of electromagnetic waves to generate versatile holographic beam patterns. This paper addresses the problem of joint…
Internet of Things and cloud computing are two technological paradigms that reached widespread adoption in recent years. These paradigms are complementary: IoT applications often rely on the computational resources of the cloud to process…
The expanding application of smart sensing has created a growing demand for the accurate understanding of human action at the network edge. Traditional approaches require massive video data to be transmitted from resource-constrained edge…