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Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges. The set of AI problems associated with…

Artificial Intelligence · Computer Science 2019-07-16 Amy K. Hoover , Julian Togelius , Scott Lee , Fernando de Mesentier Silva

A common assumption employed in most previous works on evolutionary game dynamics is that every individual player has full knowledge about and full access to the complete set of available strategies. In realistic social, economical, and…

Adaptation and Self-Organizing Systems · Physics 2018-11-14 Jun-Jie Jiang , Yu-Zhong Chen , Zi-Gang Huang , Ying-Cheng Lai

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

We introduce Genetic AI, a novel method for multi-objective optimization without external parameters or predefined weights. The method can be applied to all problems that can be formulated in matrix form and allows for a data-less training…

Neural and Evolutionary Computing · Computer Science 2025-05-09 Philipp Wissgott

Portfolio methods represent a simple but efficient type of action abstraction which has shown to improve the performance of search-based agents in a range of strategy games. We first review existing portfolio techniques and propose a new…

Artificial Intelligence · Computer Science 2021-04-22 Alexander Dockhorn , Jorge Hurtado-Grueso , Dominik Jeurissen , Linjie Xu , Diego Perez-Liebana

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Cartesian Genetic Programming (CGP) has previously shown capabilities in image processing tasks by evolving programs with a function set specialized for computer vision. A similar approach can be applied to Atari playing. Programs are…

Neural and Evolutionary Computing · Computer Science 2018-06-18 Dennis G Wilson , Sylvain Cussat-Blanc , Hervé Luga , Julian F Miller

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk…

Artificial Intelligence · Computer Science 2021-03-30 Konstantinos Sfikas , Antonios Liapis

Generative adversary networks (GANs) suffer from training pathologies such as instability and mode collapse. These pathologies mainly arise from a lack of diversity in their adversarial interactions. Evolutionary generative adversarial…

Neural and Evolutionary Computing · Computer Science 2019-05-31 Jamal Toutouh , Erik Hemberg , Una-May O'Reilly

Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without revealing the specific mechanics of each of these games to the…

Neural and Evolutionary Computing · Computer Science 2020-09-01 Edgar Galván , Oxana Gorshkova , Peter Mooney , Fred Valdez Ameneyro , Erik Cuevas

Evolutionary algorithms (EAs) have emerged as a powerful framework for optimization, especially for black-box optimization. Existing evolutionary algorithms struggle to comprehend and effectively utilize task-specific information for…

Neural and Evolutionary Computing · Computer Science 2024-12-24 Kai Wu , Xiaobin Li , Penghui Liu , Jing Liu

We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the…

Neural and Evolutionary Computing · Computer Science 2020-10-29 Zeyu Zhang , Guisheng Yin

In this paper, we consider a fitness-level model of a non-elitist mutation-only evolutionary algorithm (EA) with tournament selection. The model provides upper and lower bounds for the expected proportion of the individuals with fitness…

Neural and Evolutionary Computing · Computer Science 2016-08-29 Anton Eremeev

Developing robotic agents that can perform well in diverse environments while showing a variety of behaviors is a key challenge in AI and robotics. Traditional reinforcement learning (RL) methods often create agents that specialize in…

Robotics · Computer Science 2025-03-25 Octi Zhang , Quanquan Peng , Rosario Scalise , Bryon Boots

As Evolutionary Dynamics moves from the realm of theory into application, algorithms are needed to move beyond simple models. Yet few such methods exist in the literature. Ecological and physiological factors are known to be central to…

Populations and Evolution · Quantitative Biology 2025-05-20 Bryce Allen Bagley , Navin Khoshnan , Claudia K Petritsch

Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games.…

Artificial Intelligence · Computer Science 2021-08-20 Timo Bertram , Johannes Fürnkranz , Martin Müller

As a common method in Machine Learning, Ensemble Method is used to train multiple models from a data set and obtain better results through certain combination strategies. Stacking method, as representatives of Ensemble Learning methods, is…

Machine Learning · Computer Science 2020-09-15 Jiacheng Ruan , Jiahao Li

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

Machine Learning · Computer Science 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

This paper presents algorithmic and empirical contributions demonstrating that the convergence characteristics of a co-evolutionary approach to tackle Multi-Objective Games (MOGs) with postponed preference articulation can often be hampered…

Neural and Evolutionary Computing · Computer Science 2022-08-17 Adam Żychowski , Abhishek Gupta , Jacek Mańdziuk , Yew Soon Ong