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Logit Dynamics [Blume, Games and Economic Behavior, 1993] are randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random and she chooses a new strategy according to a probability…

Computer Science and Game Theory · Computer Science 2017-05-31 Vincenzo Auletta , Diodato Ferraioli , Francesco Pasquale , Giuseppe Persiano

The game Nofil is a two-player combinatorial game in which players take turns marking points of a design such that the set of marked points does not contain a block. Equivalently, we can think of the points as being deleted from the design…

Combinatorics · Mathematics 2025-10-30 Melissa A. Huggan , Svenja Huntemann , Brett Stevens

The use of game theoretic models has been quite successful in describing various cooperative and non-cooperative optimization problems in networks and other domains of computer systems. In this paper, we study an application of game…

Networking and Internet Architecture · Computer Science 2013-05-16 Sandip Chakraborty , Soumyadip Majumder , Diganta Goswami

Several methods for generating random Steiner triple systems (STSs) have been proposed in the literature, such as Stinson's hill-climbing algorithm and Cameron's algorithm, but these are not yet completely understood. Those algorithms, as…

Combinatorics · Mathematics 2023-05-09 Daniel Heinlein , Patric R. J. Östergård

We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…

Computer Science and Game Theory · Computer Science 2011-12-06 Haris Aziz , Paul Harrenstein , Evangelia Pyrga

This paper addresses the mobile assignment problem in a multi-cell broadcast transmission seeking minimal total power consumption by considering both transmission and operational powers. While the large scale nature of the problem entails…

Networking and Internet Architecture · Computer Science 2014-08-05 Cengis Hasan , Jean-Marie Gorce , Eitan Altman

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

In cooperative game theory, games in partition function form are real-valued function on the set of so-called embedded coalitions, that is, pairs $(S,\pi)$ where $S$ is a subset (coalition) of the set $N$ of players, and $\pi$ is a…

Discrete Mathematics · Computer Science 2010-02-22 Michel Grabisch

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…

Computer Science and Game Theory · Computer Science 2025-03-03 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Tuomas Sandholm , Vincent Conitzer

Resolvable combinatorial designs including Resolvable Balanced Incomplete Block Designs, Resolvable Group Divisible Designs, Uniformly Resolvable Designs and Mutually Orthogonal Latin Squares and Rectangles are used to construct optimal…

Combinatorics · Mathematics 2025-11-17 Alice Miller , Ivaylo Valkov , R. Julian R. Abel

We introduce several methods of decomposition for two player normal form games. Viewing the set of all games as a vector space, we exhibit explicit orthonormal bases for the subspaces of potential games, zero-sum games, and their orthogonal…

Computer Science and Game Theory · Computer Science 2011-07-19 Sung-Ha Hwang , Luc Rey-Bellet

In the realm of evolutionary game theory, standard frameworks typically presuppose that every player possesses comprehensive knowledge and unrestricted access to the entire strategy space. However, real-world human society inherently…

Computer Science and Game Theory · Computer Science 2025-09-30 Feipeng Zhang , Te Wu , Guofeng Zhang , Long Wang

Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…

Combinatorics · Mathematics 2022-02-11 Melissa A. Huggan , Richard J. Nowakowski

We use replicator dynamics to study an iterated prisoners' dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy…

Physics and Society · Physics 2014-03-06 Young Jin Kim , Myungkyoon Roh , Seung-Woo Son

Two new versions of the so-called Maker-Breaker Positional Games are defined by J\'ozsef Beck in [{\em Combinatorica} {\bf 22}(2) (2002) 169--216]. He defines two players, Picker and Chooser. In each round, Picker takes a pair of elements…

Combinatorics · Mathematics 2016-05-19 András Csernenszky , Ryan R. Martin , András Pluhár

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang

We study "logit dynamics" [Blume, Games and Economic Behavior, 1993] for strategic games. This dynamics works as follows: at every stage of the game a player is selected uniformly at random and she plays according to a "noisy" best-response…

Computer Science and Game Theory · Computer Science 2015-05-18 Vincenzo Auletta , Diodato Ferraioli , Francesco Pasquale , Giuseppe Persiano

Many code families such as low-density parity-check codes, fractional repetition codes, batch codes and private information retrieval codes with low storage overhead rely on the use of combinatorial block designs or derivatives thereof. In…

Combinatorics · Mathematics 2020-05-05 Hoang Dau , Olgica Milenkovic

We address Stackelberg models of combinatorial congestion games (CCGs); we aim to optimize the parameters of CCGs so that the selfish behavior of non-atomic players attains desirable equilibria. This model is essential for designing such…

Computer Science and Game Theory · Computer Science 2021-10-19 Shinsaku Sakaue , Kengo Nakamura

We consider the class of dispersing billiard systems in the plane formed by removing three convex analytic scatterers satisfying the non-eclipse condition. The collision map in this system is conjugated to a subshift, providing a natural…

Dynamical Systems · Mathematics 2022-08-26 Otto Vaughn Osterman