Related papers: Lessons Learned from Teaching Astronomy with Virtu…
Introductory astronomy is one of the most widely-taken university science courses and a common means of satisfying general education requirements. This course is frequently taught in large sections by a variety of instructors, some with…
Most students do not enroll in introductory astronomy as part of their major; for many, it is the last science course they will ever take. Thus, it has great potential to shape students' attitudes toward STEM fields for the rest of their…
We tested the effectiveness on learning of hands-on, night-time laboratories that challenged student misconceptions in a non-major introductory astronomy class at Rensselaer Polytechnic Institute. We present a new assessment examination…
This systematic review explores the viability of virtual reality (VR) technologies for enhancing learning outcomes and operational efficiency within the construction industry. This study evaluates the current integration of VR in…
Many forefront observatories are located in remote areas and are difficult to visit, and the global pandemic made visits even harder. Several virtual tours have been executed on YouTube or Facebook Live, however, it is difficult to feel a…
Interactive reinforcement learning, where humans actively assist during an agent's learning process, has the promise to alleviate the sample complexity challenges of practical algorithms. However, the inner workings and state of the robot…
Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augmented Reality (AR) Head-Up Displays (HUDs) could potentially…
Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…
In an era marked by renewed interest in lunar exploration and the prospect of establishing a sustainable human presence on the Moon, innovative approaches supporting mission preparation and astronaut training are imperative. To this end,…
We describe the work of the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based in virtual worlds. MICA was an experiment in the use of this technology for science and scholarship,…
As astronomy enters an era defined by global telescope networks, petabyte-scale surveys, and powerful computational tools, the longstanding goals of astronomy education, particularly introductory ``ASTRO101'', but equally encompassing both…
We present a state-of-the-art report on visualization in astrophysics. We survey representative papers from both astrophysics and visualization and provide a taxonomy of existing approaches based on data analysis tasks. The approaches are…
We shall present with examples how analysis of astronomy data can be used for an educational purpose to train students in methods of data analysis, statistics, programming skills and research problems. Special reference will be made to our…
We report our experience in bringing science into US and French classrooms. We participated in the US scientific educational program Project ASTRO. It is based on a partnership between a school teacher and an astronomer. They together…
This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…
With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…
This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups. The first…
Augmented reality (AR) has great potential for use in healthcare applications, especially remote medical training and supervision. In this paper, we analyze the usage of an AR communication system to teach a medical procedure, the placement…
The increasing use of interactive learning strategies in Astro 101 classrooms has led some instructors to consider the usefulness of a textbook in such classes. These strategies provide students a learning modality very different from the…
The study of the Universe and all its contents, the physical phenomena and the evolution of the sky objects has always attracted the Humanity. The Astronomy begins to try to explain these things, others sciences too. Therefore, we think a…