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Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…

Multiagent Systems · Computer Science 2024-10-29 Jannis Weil , Jonas Ringsdorf , Julian Barthel , Yi-Ping Phoebe Chen , Tobias Meuser

We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…

Networking and Internet Architecture · Computer Science 2014-07-09 Shaileshh Bojja Venkatakrishnan , Pramod Viswanath

In mobile networks, users may lose coverage when entering a building due to the high signal attenuation at windows and walls. Under such conditions, services with minimum bit-rate requirements, such as video streaming, often show poor…

Multimedia · Computer Science 2017-05-25 Sami Mekki , Theodoros Karagkioules , Stefan Valentin

In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation…

Information Theory · Computer Science 2016-11-18 Nicolas Bonneau , Mérouane Debbah , Eitan Altman , Are Hjørungnes

Device-to-Device (D2D) communication is one of the enabling technologies for 5G networks that support proximity-based service (ProSe) for wireless network communications. This paper proposes a power control algorithm based on the Nash…

The need to estimate a particular quantile of a distribution is an important problem which frequently arises in many computer vision and signal processing applications. For example, our work was motivated by the requirements of many…

Computer Vision and Pattern Recognition · Computer Science 2015-04-22 Ognjen Arandjelovic , Duc-Son Pham , Svetha Venkatesh

Real-time video demands quality-of-service (QoS) guarantees such as delay bounds for end-user satisfaction. Furthermore, the tolerable delay varies depending on the use case such as live streaming or two-way video conferencing. Due to the…

Information Theory · Computer Science 2016-11-18 Amin Abdel Khalek , Constantine Caramanis , Robert W. Heath

This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…

Systems and Control · Electrical Eng. & Systems 2025-12-01 Kai-Yuan Guo , Yan-Wu Wang , Xiao-Kang Liu , Zhi-Wei Liu

Quality of Service (QoS) is provided in IEEE 802.11e protocol by means of HCF Controlled Channel Access (HCCA) scheduler which is efficient for supporting Constant Bit Rate (CBR) applications. Numerous researches have been carried out to…

Networking and Internet Architecture · Computer Science 2016-02-12 Mohammed A. Al-Maqri , Mohamed Othman , Borhanuddin Mohd Ali , Zurina Mohd Hanapi

With the growing computer vision applications, lots of videos are transmitted for content analysis, the way to allocate resources can affect the performance of video content analysis. For this purpose, the traditional resource allocation…

Networking and Internet Architecture · Computer Science 2020-09-29 Jiujiu Chen , Chunyan Feng , Caili Guo , Xu Zhu

In this paper, we investigate the noncooperative games of multi-agent systems. Different from existing noncooperative games, our formulation involves the high-order nonlinear dynamics of players, and the communication topologies among…

Systems and Control · Electrical Eng. & Systems 2021-12-17 Zhenhua Deng , Jin Luo

A distributed Nash equilibrium seeking algorithm is presented for networked games. We assume an incomplete information available to each player about the other players' actions. The players communicate over a strongly connected digraph to…

Systems and Control · Computer Science 2019-12-10 Farzad Salehisadaghiani , Lacra Pavel

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

In the adversarially robust streaming model, a stream of elements is presented to an algorithm and is allowed to depend on the output of the algorithm at earlier times during the stream. In the classic insertion-only model of data streams,…

Data Structures and Algorithms · Computer Science 2022-10-24 David P. Woodruff , Samson Zhou

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

Massive machine-type communication (mMTC) is a new focus of services in fifth generation (5G) communication networks. The associated stringent delay requirement of end-to-end (E2E) service deliveries poses technical challenges. In this…

Information Theory · Computer Science 2018-07-26 Yu Gu , Qimei Cui , Qiang Ye , Weihua Zhuang

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…

Information Theory · Computer Science 2018-11-13 Ilai Bistritz , Amir Leshem

This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the payoff function of each player depends on an aggregate of all players' actions. We present a distributed continuous time algorithm such that…

Optimization and Control · Mathematics 2019-11-04 Mehran Shakarami , Claudio De Persis , Nima Monshizadeh

Wireless local area networks (WLANs) based on the family of 802.11 technologies are becoming ubiquitous. These technologies support multiple data transmission rates. Transmitting at a lower data rate (by using a more resilient modulation…

Networking and Internet Architecture · Computer Science 2026-03-11 Godfrey Tan , John Guttag