Related papers: Non-Cooperative Game Theory Based Rate Adaptation …
Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…
We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…
In mobile networks, users may lose coverage when entering a building due to the high signal attenuation at windows and walls. Under such conditions, services with minimum bit-rate requirements, such as video streaming, often show poor…
In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation…
Device-to-Device (D2D) communication is one of the enabling technologies for 5G networks that support proximity-based service (ProSe) for wireless network communications. This paper proposes a power control algorithm based on the Nash…
The need to estimate a particular quantile of a distribution is an important problem which frequently arises in many computer vision and signal processing applications. For example, our work was motivated by the requirements of many…
Real-time video demands quality-of-service (QoS) guarantees such as delay bounds for end-user satisfaction. Furthermore, the tolerable delay varies depending on the use case such as live streaming or two-way video conferencing. Due to the…
This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…
Quality of Service (QoS) is provided in IEEE 802.11e protocol by means of HCF Controlled Channel Access (HCCA) scheduler which is efficient for supporting Constant Bit Rate (CBR) applications. Numerous researches have been carried out to…
With the growing computer vision applications, lots of videos are transmitted for content analysis, the way to allocate resources can affect the performance of video content analysis. For this purpose, the traditional resource allocation…
In this paper, we investigate the noncooperative games of multi-agent systems. Different from existing noncooperative games, our formulation involves the high-order nonlinear dynamics of players, and the communication topologies among…
A distributed Nash equilibrium seeking algorithm is presented for networked games. We assume an incomplete information available to each player about the other players' actions. The players communicate over a strongly connected digraph to…
Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…
In the adversarially robust streaming model, a stream of elements is presented to an algorithm and is allowed to depend on the output of the algorithm at earlier times during the stream. In the classic insertion-only model of data streams,…
HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…
Massive machine-type communication (mMTC) is a new focus of services in fifth generation (5G) communication networks. The associated stringent delay requirement of end-to-end (E2E) service deliveries poses technical challenges. In this…
This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…
We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the payoff function of each player depends on an aggregate of all players' actions. We present a distributed continuous time algorithm such that…
Wireless local area networks (WLANs) based on the family of 802.11 technologies are becoming ubiquitous. These technologies support multiple data transmission rates. Transmitting at a lower data rate (by using a more resilient modulation…