Related papers: Non-Cooperative Game Theory Based Rate Adaptation …
QoS-aware networking applications such as real-time streaming and video surveillance systems require nearly fixed average end-to-end delay over long periods to communicate efficiently, although may tolerate some delay variations in short…
Adaptive video streaming plays a crucial role in ensuring high-quality video streaming services. Despite extensive research efforts devoted to Adaptive BitRate (ABR) techniques, the current reinforcement learning (RL)-based ABR algorithms…
Efficient distributed spectrum sharing mechanism is crucial for improving the spectrum utilization. The spatial aspect of spectrum sharing, however, is less understood than many other aspects. In this paper, we generalize a recently…
In this thesis work, a QoS model for real-time interactive traffic on a real network with constrained bandwidth and real-time traffic has been proposed. The model supports tight guarantees of QoS to real-time interactive traffic without…
Wireless edge networks are promising to provide better video streaming services to mobile users by provisioning computing and storage resources at the edge of wireless network. However, due to the diversity of user interests, user devices,…
Detecting anomalous subgraphs in a dynamic graph in an online or streaming fashion is an important requirement in industrial settings for intrusion detection or denial of service attacks. While only detecting anomalousness in the system by…
This paper investigates online stochastic aggregative games subject to local set constraints and time-varying coupled inequality constraints, where each player possesses a time-varying expectation-valued cost function relying on not only…
The main task of HTTP Adaptive Streaming is to adapt video quality dynamically under variable network conditions. This is a key feature for multimedia delivery especially when quality of service cannot be granted network-wide and, e.g.,…
In this paper we consider the problem of adaptive video streaming over an LTE-A network that utilizes Licensed Assisted Access (LAA) which is an instance of LTE Unlicensed. With LTE Unlicensed users of the LTE-A network opportunisti- cally…
In this paper we consider the problem of distributed Nash equilibrium (NE) seeking over networks, a setting in which players have limited local information. We start from a continuous-time gradient-play dynamics that converges to an NE…
Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…
We introduce a novel network-adaptive algorithm that is suitable for alleviating network packet losses for low-latency interactive communications between a source and a destination. Our network-adaptive algorithm estimates in real-time the…
Multimedia applications, mainly video streaming services, are currently the dominant source of network load worldwide. In recent Video-on-Demand (VoD) and live video streaming services, traditional streaming delivery techniques have been…
Inspired by real world examples, e.g. the Internet, researchers have introduced an abundance of strategic games to study natural phenomena in networks. Unfortunately, almost all of these games have the conceptual drawback of being…
In this two-parts paper we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-multipoint communication system composed of a set of wideband…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
In this paper, channel resource allocation problem for LEO mobile satellite systems is investigated and a new dynamic channel resource allocation scheme is proposed based on differential game. Optimal channel resource allocated to each…
This work proposes a novel distributed approach for computing a Nash equilibrium in convex games with restricted strongly monotone pseudo-gradients. By leveraging the idea of the centralized operator extrapolation method presented in [4] to…
We propose algorithms for cloud radio access networks that not only provide heterogeneous quality of-service (QoS) for rate- and, importantly, delay-sensitive applications, but also jointly optimize the frequency reuse pattern. Importantly,…
The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…