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Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

Graphics · Computer Science 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

BRICKxAR is a novel Augmented Reality (AR) instruction method for construction toys such as LEGO. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state-of-the-art, accuracy of the virtual - physical…

Human-Computer Interaction · Computer Science 2021-10-12 Wei Yan

The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which…

Human-Computer Interaction · Computer Science 2022-01-07 Haley Adams , Holly Gagnon , Sarah Creem-Regehr , Jeanine Stefanucci , Bobby Bodenheimer

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Soshi Shimada , Vladislav Golyanik , Patrick Pérez , Christian Theobalt

While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects. This limits the use of depth prediction in augmented and virtual…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Helisa Dhamo , Keisuke Tateno , Iro Laina , Nassir Navab , Federico Tombari

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

Hands are often severely occluded by objects, which makes 3D hand mesh estimation challenging. Previous works often have disregarded information at occluded regions. However, we argue that occluded regions have strong correlations with…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 JoonKyu Park , Yeonguk Oh , Gyeongsik Moon , Hongsuk Choi , Kyoung Mu Lee

We present a new learning-based method for multi-frame depth estimation from a color video, which is a fundamental problem in scene understanding, robot navigation or handheld 3D reconstruction. While recent learning-based methods estimate…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Xiaoxiao Long , Lingjie Liu , Christian Theobalt , Wenping Wang

This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN).…

Robotics · Computer Science 2023-02-13 David Watkins , Jacob Varley , Peter Allen

Robotic research encounters a significant hurdle when it comes to the intricate task of grasping objects that come in various shapes, materials, and textures. Unlike many prior investigations that heavily leaned on specialized point-cloud…

Robotics · Computer Science 2024-03-15 Chang Liu , Kejian Shi , Kaichen Zhou , Haoxiao Wang , Jiyao Zhang , Hao Dong

Gaze and face tracking algorithms have traditionally battled a compromise between computational complexity and accuracy; the most accurate neural net algorithms cannot be implemented in real time, but less complex real-time algorithms…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 George He , Sami Oueida , Tucker Ward

Self-supervised grasp learning, i.e., learning to grasp by trial and error, has made great progress. However, it is still time-consuming to train such a model and also a challenge to apply it in practice. This work presents an accelerating…

Robotics · Computer Science 2022-05-16 Yanxu Hou , Jun Li

We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo-realistic re-renderings of reconstructed objects for…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal…

Robotics · Computer Science 2015-03-03 Joseph Redmon , Anelia Angelova

Surgical navigation provides real-time guidance by estimating the pose of patient anatomy and surgical instruments to visualize relevant intraoperative information. In conventional systems, instruments are typically tracked using fiducial…

Human-Computer Interaction · Computer Science 2026-03-10 Jiaming Zhang , Mingxu Liu , Hongchao Shu , Ruixing Liang , Yihao Liu , Ojas Taskar , Amir Kheradmand , Mehran Armand , Alejandro Martin-Gomez

Instance-aware segmentation of unseen objects is essential for a robotic system in an unstructured environment. Although previous works achieved encouraging results, they were limited to segmenting the only visible regions of unseen…

Robotics · Computer Science 2022-03-01 Seunghyeok Back , Joosoon Lee , Taewon Kim , Sangjun Noh , Raeyoung Kang , Seongho Bak , Kyoobin Lee

This paper presents the first active object mapping framework for complex robotic manipulation and autonomous perception tasks. The framework is built on an object SLAM system integrated with a simultaneous multi-object pose estimation…

Robotics · Computer Science 2022-01-11 Yanmin Wu , Yunzhou Zhang , Delong Zhu , Xin Chen , Sonya Coleman , Wenkai Sun , Xinggang Hu , Zhiqiang Deng

Robotic grasping is one of the most fundamental robotic manipulation tasks and has been the subject of extensive research. However, swiftly teaching a robot to grasp a novel target object in clutter remains challenging. This paper attempts…

Robotics · Computer Science 2025-01-07 Yang Yang , Houjian Yu , Xibai Lou , Yuanhao Liu , Changhyun Choi

Inferring affordable (i.e., graspable) parts of arbitrary objects based on human specifications is essential for robots advancing toward open-vocabulary manipulation. Current grasp planners, however, are hindered by limited vision-language…

Robotics · Computer Science 2025-05-02 Teli Ma , Zifan Wang , Jiaming Zhou , Mengmeng Wang , Junwei Liang