Related papers: A Comparison of Rendering Techniques for Large 3D …
Interlacing is a widely used technique, for television broadcast and video recording, to double the perceived frame rate without increasing the bandwidth. But it presents annoying visual artifacts, such as flickering and silhouette…
Graphics Processing Units (GPUs) were once used solely for graphical computation tasks but with the increase in the use of machine learning applications, the use of GPUs to perform general-purpose computing has increased in the last few…
Structural parameters are normally extracted from observed galaxies by fitting analytic light profiles to the observations. Obtaining accurate fits to high-resolution images is a computationally expensive task, requiring many model…
Connected and autonomous vehicles continue to heavily rely on AI systems, where transparency and security are critical for trust and operational safety. Post-hoc explanations provide transparency to these black-box like AI models but the…
Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made up of fibers, plies, and yarns, and previous curved-based models, while detailed, were computationally expensive and inflexible for large…
3D data is a valuable asset the computer vision filed as it provides rich information about the full geometry of sensed objects and scenes. Recently, with the availability of both large 3D datasets and computational power, it is today…
The evaluation of material networks is a relatively resource-intensive process in the rendering pipeline. Modern production scenes can contain hundreds or thousands of complex materials with massive networks, so there is a great demand for…
Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method…
Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…
Graphs are a representation of structured data that captures the relationships between sets of objects. With the ubiquity of available network data, there is increasing industrial and academic need to quickly analyze graphs with billions of…
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images…
Neural rendering has emerged as a powerful paradigm for synthesizing images, offering many benefits over classical rendering by using neural networks to reconstruct surfaces, represent shapes, and synthesize novel views, either for objects…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
In this paper we present advanced representation learning study on integrating deep learning techniques and sparse approximation, including diffusion models, for advanced flow field analysis and reconstruction. Key applications include…
This paper examines an algorithm using dual OpenCL image buffers to optimize data streaming for ensemble processing and visualization. Image buffers were utilized because they allow cached memory access, unlike simple data buffers, which…
This paper presents a graph bundling algorithm that agglomerates edges taking into account both spatial proximity as well as user-defined criteria in order to reveal patterns that were not perceivable with previous bundling techniques. Each…
We present a new method for vectorization of technical line drawings, such as floor plans, architectural drawings, and 2D CAD images. Our method includes (1) a deep learning-based cleaning stage to eliminate the background and imperfections…