Related papers: Self-Attention Network for Skeleton-based Human Ac…
The work in this paper is driven by the question if spatio-temporal correlations are enough for 3D convolutional neural networks (CNN)? Most of the traditional 3D networks use local spatio-temporal features. We introduce a new block that…
The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…
Graph Convolutional Networks (GCNs), which model skeleton data as graphs, have obtained remarkable performance for skeleton-based action recognition. Particularly, the temporal dynamic of skeleton sequence conveys significant information in…
Video-based person re-identification (Re-ID) aims at matching video sequences of pedestrians across non-overlapping cameras. It is a practical yet challenging task of how to embed spatial and temporal information of a video into its feature…
Graph Convolutional Networks (GCNs) have been widely used to model the high-order dynamic dependencies for skeleton-based action recognition. Most existing approaches do not explicitly embed the high-order spatio-temporal importance to…
Decoding human activity accurately from wearable sensors can aid in applications related to healthcare and context awareness. The present approaches in this domain use recurrent and/or convolutional models to capture the spatio-temporal…
The dominant paradigm for video-based action segmentation is composed of two steps: first, for each frame, compute low-level features using Dense Trajectories or a Convolutional Neural Network that encode spatiotemporal information locally,…
We propose a new spatio-temporal attention based mechanism for human action recognition able to automatically attend to the hands most involved into the studied action and detect the most discriminative moments in an action. Attention is…
Deep learning is ubiquitous across many areas areas of computer vision. It often requires large scale datasets for training before being fine-tuned on small-to-medium scale problems. Activity, or, in other words, action recognition, is one…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…
Human Activity Recognition from body-worn sensor data poses an inherent challenge in capturing spatial and temporal dependencies of time-series signals. In this regard, the existing recurrent or convolutional or their hybrid models for…
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…
Convolutional neural networks with spatio-temporal 3D kernels (3D CNNs) have an ability to directly extract spatio-temporal features from videos for action recognition. Although the 3D kernels tend to overfit because of a large number of…
Lane detection is a crucial perception task for all levels of automated vehicles (AVs) and Advanced Driver Assistance Systems, particularly in mixed-traffic environments where AVs must interact with human-driven vehicles (HDVs) and…
Most of the recent successful methods in accurate object detection build on the convolutional neural networks (CNN). However, due to the lack of scale normalization in CNN-based detection methods, the activated channels in the feature space…
Recurrent neural networks (RNN), convolutional neural networks (CNN) and self-attention networks (SAN) are commonly used to produce context-aware representations. RNN can capture long-range dependency but is hard to parallelize and not…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…