Related papers: Small Connected Planar Graph with 1-Cop-Move Numbe…
A graph G=(V,E) is called a unit-distance graph in the plane if there is an injective embedding of V in the plane such that every pair of adjacent vertices are at unit distance apart. If additionally the corresponding edges are non-crossing…
The weak cop number of infinite graphs can be seen as a coarse-geometric analogue to the cop number of finite graphs. We show that every vertex transitive graph with at least one thick end has infinite weak cop number. It follows that every…
We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Let ${\rm col_g}(G)$ be the game coloring number of a given graph $G.$ Define the game coloring number of a family of graphs $\mathcal{H}$ as ${\rm col_g}(\mathcal{H}) := \max\{{\rm col_g}(G):G \in \mathcal{H}\}.$ Let $\mathcal{P}_k$ be the…
In 1979, Nishizeki and Baybars showed that every planar graph with minimum degree 3 has a matching of size $\frac{n}{3}+c$ (where the constant $c$ depends on the connectivity), and even better bounds hold for planar graphs with minimum…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
Let $G=(V,E)$ be a connected graph. A subset $S\subset V$ is a cut of $G$ if $G-S$ is disconnected. A near triangulation is a 2-connected plane graph that has at most one face that is not a triangle. In this paper, we explore minimal cuts…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
A team of $r$ {\it revolutionaries} and a team of $s$ {\it spies} play a game on a graph $G$. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex…
It is well known that the treewidth of a graph $G$ corresponds to the node search number where a team of cops is pursuing a robber that is lazy, visible and has the ability to move at infinite speed via unguarded path. In recent papers,…
A matching of a graph is a set of edges without common end vertex. A graph is called 1-planar if it admits a drawing in the plane such that each edge is crossed at most once. Recently, Biedl and Wittnebel proved that every 1-planar graph…
There is a graph reduction system so that every optimal 1-planar graph can be reduced to an irreducible extended wheel graph, provided the reductions are applied such that the given graph class is preserved. A graph is optimal 1-planar if…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
The cover time of a finite connected graph is the expected number of steps needed for a simple random walk on the graph to visit all the vertices. It is known that the cover time on any n-vertex, connected graph is at least (1+o(1)) n…
A graph is {\em $1$-planar} if it can be drawn in the plane such that every edge crosses at most one other edge. A connected graph $H$ is {\em strongly light} in a family of graphs $\mathfrak{G}$, if there exists a constant $\lambda$, such…
A graph is hypohamiltonian if it is not Hamiltonian, but the deletion of any single vertex gives a Hamiltonian graph. Until now, the smallest known planar hypohamiltonian graph had 42 vertices, a result due to Araya and Wiener. That result…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
An edge-colored connected graph $G$ is properly connected if between every pair of distinct vertices, there exists a path that no two adjacent edges have a same color. Fujita (2019) introduced the optimal proper connection number…
A graph is $1$-$planar$ if it can be drawn in the plane so that each edge is crossed by at most one other edge. Moreover, a 1-planar graph $G$ is $optimal$ if it satisfies $|E(G)|=4|V(G)|-8$. J. Fujisawa et al. [16] first considered…