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Behavior cloning has seen a resurgence as scaling model and data sizes demonstrate strong performance. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a…

Artificial Intelligence · Computer Science 2026-01-30 Yuguang Yue , Irakli Salia , Samuel Hunt , Chris Green , Wenzhe Shi , Jonathan J Hunt

Predicting user churn in non-subscription gig platforms, where disengagement is implicit, poses unique challenges due to the absence of explicit labels and the dynamic nature of user behavior. Existing methods often rely on aggregated…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Sina Najafi , M. Hadi Sepanj , Fahimeh Jafari

A burgeoning paradigm in algorithm design is the field of algorithms with predictions, in which algorithms can take advantage of a possibly-imperfect prediction of some aspect of the problem. While much work has focused on using predictions…

Machine Learning · Computer Science 2022-10-18 Mikhail Khodak , Maria-Florina Balcan , Ameet Talwalkar , Sergei Vassilvitskii

Correlation in user connectivity patterns is generally considered a problem for system designers, since it results in peaks of demand and also in the scarcity of resources for peer-to-peer applications. The other side of the coin is that…

Networking and Internet Architecture · Computer Science 2015-03-17 Matteo Dell'Amico , Pietro Michiardi , Yves Roudier

This work studies the parameter identification problem of a generalized non-cooperative game, where each player's cost function is influenced by an observable signal and some unknown parameters. We consider the scenario where equilibrium of…

Computer Science and Game Theory · Computer Science 2023-10-17 Jianguo Chen , Jinlong Lei , Hongsheng Qi , Yiguang Hong

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

Human-Computer Interaction · Computer Science 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

Optimization and Control · Mathematics 2023-11-28 Catherine Rainer , Eilon Solan

Predictive Business Process Monitoring is becoming an essential aid for organizations, providing online operational support of their processes. This paper tackles the fundamental problem of equipping predictive business process monitoring…

Machine Learning · Computer Science 2020-09-18 Riccardo Galanti , Bernat Coma-Puig , Massimiliano de Leoni , Josep Carmona , Nicolò Navarin

Video streams tremendously occupied the highest portion of online traffic. Multiple versions of a video are created to fit the user's device specifications. In cloud storage, Keeping all versions of frequently accessed video streams in the…

Machine Learning · Computer Science 2022-10-18 Mahmoud Darwich

A hockey player's plus-minus measures the difference between goals scored by and against that player's team while the player was on the ice. This measures only a marginal effect, failing to account for the influence of the others he is…

Applications · Statistics 2016-01-27 Robert B. Gramacy , Matt Taddy , Sen Tian

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied to several games within the General Video Game Artificial…

Artificial Intelligence · Computer Science 2020-09-16 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Julian Togelius

This study optimises manually derived rule-based expert system classification of objects according to changes in their properties over time. One of the key challenges that this study tries to address is how to classify objects that exhibit…

Artificial Intelligence · Computer Science 2016-07-21 Polla Fattah , Uwe Aickelin , Christian Wagner

Information propagation on social networks could be modeled as cascades, and many efforts have been made to predict the future popularity of cascades. However, most of the existing research treats a cascade as an individual sequence.…

Social and Information Networks · Computer Science 2023-06-07 Xiaodong Lu , Shuo Ji , Le Yu , Leilei Sun , Bowen Du , Tongyu Zhu

A practical churn customer prediction model is critical to retain customers for telecom companies in the saturated and competitive market. Previous studies focus on predicting churn customers in current or next month, in which telecom…

Information Retrieval · Computer Science 2019-11-05 Lingling Yang , Dongyang Li , Yao Lu

Predicting the popularity of online videos is important for video streaming content providers. This is a challenging problem because of the following two reasons. First, the problem is both "wide" and "deep". That is, it not only depends on…

Machine Learning · Computer Science 2017-12-01 Yue Mao , Yi Shen , Gang Qin , Longjun Cai

Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational…

Cryptography and Security · Computer Science 2017-09-26 Mehrdad Nojoumian

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

The goal of the paper is to introduce a set of problems which we call mean field games of timing. We motivate the formulation by a dynamic model of bank run in a continuous-time setting. We briefly review the economic and game theoretic…

Probability · Mathematics 2017-01-24 Rene Carmona , Francois Delarue , Daniel Lacker