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Breath with nose sound features has been shown as a potential biometric in personal identification and verification. In this paper, we show that information that comes from other modalities captured by motion sensors on the chest in…

Machine Learning · Computer Science 2021-11-01 Manh-Ha Bui , Viet-Anh Tran , Cuong Pham

A smart vehicle should be able to monitor the actions and behaviors of the human driver to provide critical warnings or intervene when necessary. Recent advancements in deep learning and computer vision have shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-05-15 Sumit Jha , Mohamed F. Marzban , Tiancheng Hu , Mohamed H. Mahmoud , Naofal Al-Dhahir , Carlos Busso

Eye movement biometrics (EMB) use subject-specific gaze dynamics for user authentication and identification. Recent deep learning-based EMB systems achieve strong performance by modeling temporal eye movement behavior. However, these…

Human-Computer Interaction · Computer Science 2026-05-11 Hashim Aziz , Mehedi Hasan Raju , Oleg V. Komogortsev

The application of activity recognition in the ``AI + Education" field is gaining increasing attention. However, current work mainly focuses on the recognition of activities in manually captured videos and a limited number of activity…

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

Previous studies have shown that eye movement data recorded at 1000 Hz can be used to authenticate individuals. This study explores the effectiveness of eye movement-based biometrics (EMB) by utilizing data from an eye-tracking (ET)-enabled…

Human-Computer Interaction · Computer Science 2025-11-18 Mehedi Hasan Raju , Dillon J Lohr , Oleg V Komogortsev

In this paper, we present a unique collection of four data sets to study social behaviour. The data were collected at four international scientific conferences, during which we measured face-to-face contacts along with additional…

Physics and Society · Physics 2022-06-13 Mathieu Génois , Maria Zens , Marcos Oliveira , Clemens Lechner , Johann Schaible , Markus Strohmaier

This paper explores the identification of smartphone users when certain samples collected while the subject felt happy, upset or stressed were absent or present. We employ data from 19 subjects using the StudentLife dataset, a dataset…

Human-Computer Interaction · Computer Science 2019-07-01 Khadija Zanna , Sayde King , Tempestt Neal , Shaun Canavan

This paper presents data analysis from a course on Software Engineering in an effort to identify metrics and techniques that would allow instructor to act proactively and identify patterns of low engagement and inefficient peer…

Computers and Society · Computer Science 2013-06-11 Daniel Dietsch , Andreas Podelski , Jaechang Nam , Pantelis M. Papadopoulos , Martin Schäf

Human eye tracking devices can help to investigate principles of processing visual information by humans. The attention focus movement during the gaze can be used for behavioural analysis of humans. In this work we describe our experimental…

Human-Computer Interaction · Computer Science 2022-01-05 R. Kovtun , S. Radchenko , A. Netreba , O. Sudakov , R. Natarov , Z. Dyka , I. Kabin , P. Langendörfer

The recent advances in artificial intelligence and deep learning facilitate automation in various applications including home automation, smart surveillance systems, and healthcare among others. Human Activity Recognition is one of its…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Anagha Deshpande , Vedant Deshpande

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

We collected a new dataset that includes approximately eight hours of audiovisual recordings of a group of students and their self-evaluation scores for classroom engagement. The dataset and data analysis scripts are available on our…

Human-Computer Interaction · Computer Science 2023-04-19 Alpay Sabuncuoglu , T. Metin Sezgin

Continuous collection of physiological data from wearable sensors enables temporal characterization of individual behaviors. Understanding the relation between an individual's behavioral patterns and psychological states can help identify…

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

Information processing tasks involve complex cognitive mechanisms that are shaped by various factors, including individual goals, prior experience, and system environments. Understanding such behaviors requires a sophisticated and…

Human-Computer Interaction · Computer Science 2025-07-24 Kaixin Ji , Danula Hettiachchi , Falk Scholer , Flora D. Salim , Damiano Spina

The development of technologies of multimedia, linked to that of Internet and democratization of high outflow, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. The quality and…

Computer Vision and Pattern Recognition · Computer Science 2015-02-26 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Oral presentation skills are a critical component of higher education, yet comprehensive datasets capturing real-world student performance across multiple modalities remain scarce. To address this gap, we present SOPHIAS (Student Oral…

Human-Computer Interaction · Computer Science 2026-01-13 Alvaro Becerra , Ruth Cobos , Roberto Daza

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…

Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…

Computers and Society · Computer Science 2022-04-05 Jona Cappelle , Geoffrey Ottoy , Sarah Goossens , Hanne Deprez , Jarne Van Mulders , Guus Leenders , Gilles Callebaut