Related papers: Telgarsky's conjecture may fail
The (3x+1)-Map, T, acts on the set, Pi, of positive integers not divisible by 2 or 3. It is defined by T(x) = (3x+1)/2^k, where k is the largest integer for which T(x) is an integer. The (3x+1)-Conjecture asks if for every x in Pi there…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…
In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…
Given a fixed graph $H$ with at least two edges and positive integers $n$ and $b$, the strict $(1 \colon b)$ Avoider-Enforcer $H$-game, played on the edge set of $K_n$, has the following rules: In each turn Avoider picks exactly one edge,…
We discuss a variant of the Banach-Mazur game which has applications to topological open mapping and closed graph theorems.
We present some regularity properties (convexity, weak/weak* compactness and preservation of weak/weak* upper hemicontinuity) for Bochner/Gelfand conditional expectation of Banach valued correspondences under the nowhere equivalence…
Tsirelson's space $\mathcal{T}$ made its appearance in Banach space theory in 1974 soon to become one of the most significant counterexamples in the theory. Its structure broke the ideal pattern that analysts had conceived for a generic…
Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile…
We prove that the set of bounded geodesics in Teichmuller space are a winning set for Schmidt's game. This is a notion of largeness in a metric space that can apply to measure 0 and meager sets. We prove analogous closely related results on…
In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…
In 2010, Bre\v{s}ar, Klav\v{z}ar and Rall introduced the optimization variant of the graph domination game and the game domination number, which was proved PSPACE-hard by Bre\v{s}ar et al. in 2016. In 2024, Leo Versteegen obtained the…
We consider the manipulability of tournament rules for round-robin tournaments of $n$ competitors. Specifically, $n$ competitors are competing for a prize, and a tournament rule $r$ maps the result of all $\binom{n}{2}$ pairwise matches…
A space $X$ is strongly $Y$-selective (resp., $Y$-selective) if every lower semicontinuous mapping from $Y$ to the nonempty subsets (resp., nonempty closed subsets) of $X$ has a continuous selection. We also call $X$ (strongly)…
In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…
We prove the following result: For each closed $n$-dimensional manifold $M$ in a (finite or infinite-dimensional) Banach space $B$, and each positive real $m\leq n$ there exists a pseudomanifold $W^{n+1}\subset B$ such that $\partial…
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…
A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…
We consider a game in which the action set of each player is uncountable, and show that, from weak assumptions on the common prior, any mixed strategy has an approximately equivalent pure strategy. The assumption of this result can be…
Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…