Related papers: CLOTH3D: Clothed 3D Humans
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…
This work presents GarmentX, a novel framework for generating diverse, high-fidelity, and wearable 3D garments from a single input image. Traditional garment reconstruction methods directly predict 2D pattern edges and their connectivity,…
Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-based approaches are computationally expensive and difficult…
We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1 to 6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and…
Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved challenge that lacks attention. Existing methods often generate…
Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and…
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a…
Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment…
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist…
Long-Term Person Re-Identification (LT-ReID) has become increasingly crucial in computer vision and biometrics. In this work, we aim to extend LT-ReID beyond pedestrian recognition to include a wider range of real-world human activities…
Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging…
Cloth-changing person re-identification (CC-ReID), also known as Long-Term Person Re-Identification (LT-ReID) is a critical and challenging research topic in computer vision that has recently garnered significant attention. However, due to…
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion…
Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…
We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in clothing. Our framework first learns implicit surface templates representing the coarse clothing topology, and then employs the templates to guide the…
We present a virtual reality (VR) framework to automate the data collection process in cloth folding tasks. The framework uses skeleton representations to help the user define the folding plans for different classes of garments, allowing…
Cloth manipulation is very relevant for domestic robotic tasks, but it presents many challenges due to the complexity of representing, recognizing and predicting the behaviour of cloth under manipulation. In this work, we propose a generic,…
In this paper, we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types,…
A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in…
Reconstruction of human clothing is an important task and often relies on intrinsic image decomposition. With a lack of domain-specific data and coarse evaluation metrics, existing models failed to produce satisfying results for graphics…