Related papers: Solving Jigsaw Puzzles with Eroded Boundaries
We propose a novel Linear Program (LP) based formula- tion for solving jigsaw puzzles. We formulate jigsaw solving as a set of successive global convex relaxations of the stan- dard NP-hard formulation, that can describe both jigsaws with…
We present an algorithm to directly solve numerous image restoration problems (e.g., image deblurring, image dehazing, image deraining, etc.). These problems are highly ill-posed, and the common assumptions for existing methods are usually…
Video Anomaly Detection (VAD) is an important topic in computer vision. Motivated by the recent advances in self-supervised learning, this paper addresses VAD by solving an intuitive yet challenging pretext task, i.e., spatio-temporal…
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…
Immersed boundary methods are high-order accurate computational tools used to model geometrically complex problems in computational mechanics. While traditional finite element methods require the construction of high-quality boundary-fitted…
This paper presents a versatile hybrid framework for addressing 2D real-world reconstruction tasks formulated as jigsaw puzzle problems (JPPs) with square, non-overlapping pieces. Our approach integrates a deep learning (DL)-based…
In the study of high-dimensional data, it is often assumed that the data set possesses an underlying lower-dimensional structure. A practical model for this structure is an embedded compact manifold with boundary. Since the underlying…
Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
We proposed the boundary-integral type neural networks (BINN) for the boundary value problems in computational mechanics. The boundary integral equations are employed to transfer all the unknowns to the boundary, then the unknowns are…
Transparent object perception remains a major challenge in computer vision research, as transparency confounds both depth estimation and semantic segmentation. Recent work has explored multi-task learning frameworks to improve robustness,…
The unsupervised visual inspection of defects in industrial products poses a significant challenge due to substantial variations in product surfaces. Current unsupervised models struggle to strike a balance between detecting texture and…
Bounding volumes are an established concept in computer graphics and vision tasks but have seen little change since their early inception. In this work, we study the use of neural networks as bounding volumes. Our key observation is that…
Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusion events and thus…
Although humans perform well at predicting what exists beyond the boundaries of an image, deep models struggle to understand context and extrapolation through retained information. This task is known as image outpainting and involves…
Anomaly detection is important in many real-life applications. Recently, self-supervised learning has greatly helped deep anomaly detection by recognizing several geometric transformations. However these methods lack finer features, usually…
Pairwise compatibility calculation is at the core of most fragments-reconstruction algorithms, in particular those designed to solve different types of the jigsaw puzzle problem. However, most existing approaches fail, or aren't designed to…
In this paper we introduce and investigate a new type of automata which turns out to be rich in deep and complex phenomena. For our model, a maze is a countable strongly connected digraph called the board together with a proper colouring of…
The objective of image outpainting is to extend image current border and generate new regions based on known ones. Previous methods adopt generative adversarial networks (GANs) to synthesize realistic images. However, the lack of explicit…