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Related papers: Safe Walking In VR using Augmented Virtuality

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Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase…

Human-Computer Interaction · Computer Science 2025-08-18 Sebastian Cmentowski , Fabian Kievelitz , Jens Krüger

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in…

Human-Computer Interaction · Computer Science 2014-07-16 Denys J. C. Matthies , Felix M. Manke , Franz Müller , Charalampia Makri , Christoph Anthes , Dieter Kranzlmüller

Extended Reality (XR) technologies, including Augmented Reality (AR), have attracted significant attention over the past few years and have been utilized in several fields, including education, healthcare, and manufacturing. In this paper,…

Human-Computer Interaction · Computer Science 2023-11-14 Pubudu Wijesooriya , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. Allowing users to move easily in virtual environments is crucial for high-quality experiences in such collaborative VR…

Human-Computer Interaction · Computer Science 2022-10-12 Sen-Zhe Xu , Jia-Hong Liu , Miao Wang , Fang-Lue Zhang , Song-Hai Zhang

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Marius Hoggenmüller , Luke Hespanhol , Martin Tomitsch

It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without…

Human-Computer Interaction · Computer Science 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Lucky Agung Pratama

Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This…

Human-Computer Interaction · Computer Science 2024-03-13 Tram Thi Minh Tran , Callum Parker , Yiyuan Wang , Martin Tomitsch

We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the…

Human-Computer Interaction · Computer Science 2022-12-29 June-Young Hwang , Soon-Uk Kwon , Yong-Hun Cho , Sang-Bin Jeon , In-Kwon Lee

Safety is a fundamental requirement in any human-robot collaboration scenario. To ensure the safety of users for such scenarios, we propose a novel Virtual Barrier system facilitated by an augmented reality interface. Our system provides…

Robotics · Computer Science 2021-04-13 Khoa Cong Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth Croft

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies investigated the effects of levels of body representation…

Human-Computer Interaction · Computer Science 2023-06-27 Jingbo Zhao , Zhetao Wang , Yaojun Wang

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer

Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move…

Human-Computer Interaction · Computer Science 2019-07-01 Chao Shi

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety…

Human-Computer Interaction · Computer Science 2025-05-14 Nico Feld , Pauline Bimberg , Michael Feldmann , Matthias Wölwer , Eike Langbehn , Benjamin Weyers , Daniel Zielasko

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

Graphics · Computer Science 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

Localization and mapping is a key technology for bridging the virtual and physical worlds in augmented reality (AR). Localization and mapping works by creating and querying maps made of anchor points that enable the overlay of these two…

Cryptography and Security · Computer Science 2022-03-28 Shaowei Zhu , Hyo Jin Kim , Maurizio Monge , G. Edward Suh , Armin Alaghi , Brandon Reagen , Vincent Lee
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