English
Related papers

Related papers: Inattentional Blindness for Redirected Walking Usi…

200 papers

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Ruofan Liang , Zan Gojcic , Merlin Nimier-David , David Acuna , Nandita Vijaykumar , Sanja Fidler , Zian Wang

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

LiDAR is an important method for autonomous driving systems to sense the environment. The point clouds obtained by LiDAR typically exhibit sparse and irregular distribution, thus posing great challenges to the detection of 3D objects,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Tai Wang , Xinge Zhu , Dahua Lin

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

Human-Computer Interaction · Computer Science 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a…

Robotics · Computer Science 2025-09-29 Liuyi Wang , Xinyuan Xia , Hui Zhao , Hanqing Wang , Tai Wang , Yilun Chen , Chengju Liu , Qijun Chen , Jiangmiao Pang

Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the…

Human-Computer Interaction · Computer Science 2025-05-07 Christopher Flöter , Sergej Geringer , Guido Reina , Daniel Weiskopf , Timo Ropinski

While eye tracking provides valuable capabilities for virtual reality, such as gaze interaction and dynamic foveated rendering (DFR), eye-tracking data can inadvertently reveal sensitive user information if not properly protected. Current…

Human-Computer Interaction · Computer Science 2026-05-28 Paul Maynard , Harris Amjad , Camila Molinares , Bo Ji , Brendan David-John

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

It is a challenging task for visually impaired people to perceive their surrounding environment due to the complexity of the natural scenes. Their personal and social activities are thus highly limited. This paper introduces a Large…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Zezhou Chen , Zhaoxiang Liu , Kai Wang , Kohou Wang , Shiguo Lian

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

This paper presents a novel framework for learning robust bipedal walking by combining a data-driven state representation with a Reinforcement Learning (RL) based locomotion policy. The framework utilizes an autoencoder to learn a…

Robotics · Computer Science 2023-09-28 Guillermo A. Castillo , Bowen Weng , Wei Zhang , Ayonga Hereid

This work introduces a hierarchical strategy for terrain-aware bipedal locomotion that integrates reduced-dimensional perceptual representations to enhance reinforcement learning (RL)-based high-level (HL) policies for real-time gait…

Robotics · Computer Science 2025-12-16 Guillermo A. Castillo , Himanshu Lodha , Ayonga Hereid

Event cameras provide a natural and data efficient representation of visual information, motivating novel computational strategies towards extracting visual information. Inspired by the biological vision system, we propose a behavior driven…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Nan Cai , Pia Bideau

Locomotion on dynamic rigid surface (i.e., rigid surface accelerating in an inertial frame) presents complex challenges for controller design, which are essential for deploying humanoid robots in dynamic real-world environments such as…

Robotics · Computer Science 2024-09-16 Yuan Gao , Victor Paredes , Yukai Gong , Zijian He , Ayonga Hereid , Yan Gu

There is a growing demand for redirected walking (RDW) techniques and their application. To apply appropriate RDW methods and manipulation, the RDW controllers are predominantly used. There are three types of RDW controllers: direct…

Machine Learning · Computer Science 2021-10-14 Yuchen Chang , Keigo Matsumoto , Takuji Narumi , Tomohiro Tanikawa , Michitaka Hirose

Finding obstacle-free paths in unknown environments is a big navigation issue for visually impaired people and autonomous robots. Previous works focus on obstacle avoidance, however they do not have a general view of the environment they…

This work presents algorithms for the feedback-stabilised walking of bipedal humanoid robotic platforms, along with the underlying theoretical and sensorimotor frameworks required to achieve it. Bipedal walking is inherently complex and…

Robotics · Computer Science 2020-12-24 Philipp Allgeuer

Humans can robustly follow a visual trajectory defined by a sequence of images (i.e. a video) regardless of substantial changes in the environment or the presence of obstacles. We aim at endowing similar visual navigation capabilities to…

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang