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Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and…

Human-Computer Interaction · Computer Science 2021-06-22 Brooke Krajancich , Petr Kellnhofer , Gordon Wetzstein

Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

Homonymous hemianopia (HH) patients report difficulties in avoiding collisions with other pedestrians. We evaluated pedestrian collision detection and avoidance behaviors in HH patients and healthy controls using a novel virtual reality…

Human-Computer Interaction · Computer Science 2025-10-07 Jonathan K. Doyon , Sujin Kim , Alex D. Hwang , Jae-Hyun Jung

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Anagh Malik , Benjamin Attal , Andrew Xie , Matthew O'Toole , David B. Lindell

Background: Outdoor navigation poses significant challenges for people with blindness or low vision, yet the role of gaze behavior in supporting mobility remains underexplored. Fully sighted individuals typically adopt consistent scanning…

Neurons and Cognition · Quantitative Biology 2025-09-16 Junchi Feng , Fernanda Garcia-Pina , Mahya Beheshti , Todd E Hudson , William Seiple , John-Ross Rizzo

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering…

Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and…

Robotics · Computer Science 2022-09-20 Jaime Ruiz-Serra , Jack White , Stephen Petrie , Tatiana Kameneva , Chris McCarthy

To proactively navigate and traverse various terrains, active use of visual perception becomes indispensable. We aim to investigate the feasibility and performance of using sparse visual observations to achieve perceptual locomotion over a…

Robotics · Computer Science 2022-05-27 Fernando Acero , Kai Yuan , Zhibin Li

The technology for Visual Odometry (VO) that estimates the position and orientation of the moving object through analyzing the image sequences captured by on-board cameras, has been well investigated with the rising interest in autonomous…

Computer Vision and Pattern Recognition · Computer Science 2021-05-21 Ran Zhu , Mingkun Yang , Wang Liu , Rujun Song , Bo Yan , Zhuoling Xiao

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Ryusei Uramune , Sei Ikeda , Hiroki Ishizuka , Osamu Oshiro

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…

Graphics · Computer Science 2025-04-14 Zhi Zhang , Meng Gai , Sheng Li

Dynamic bipedal walking on discrete terrain, like stepping stones, is a challenging problem requiring feedback controllers to enforce safety-critical constraints. To enforce such constraints in real-world experiments, fast and accurate…

Robotics · Computer Science 2017-12-05 Avinash Siravuru , Allan Wang , Quan Nguyen , Koushil Sreenath

Motor adaptation is a learning process that enables humans to regain proficiency when sensorimotor conditions are sustainably altered. Many studies have documented the properties of motor adaptation, yet the underlying mechanisms of motor…

Neurons and Cognition · Quantitative Biology 2025-10-01 Alexis Berland , Youssouf Ismail Cherifi , Alexis Paljic , Emmanuel Guigon

In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering…

Robotics · Computer Science 2025-09-19 Shutong Jin , Lezhong Wang , Ben Temming , Florian T. Pokorny

Navigational perception for visually impaired people has been substantially promoted by both classic and deep learning based segmentation methods. In classic visual recognition methods, the segmentation models are mostly object-dependent,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Wei Mao , Jiaming Zhang , Kailun Yang , Rainer Stiefelhagen

We introduce inverse transport networks as a learning architecture for inverse rendering problems where, given input image measurements, we seek to infer physical scene parameters such as shape, material, and illumination. During training,…

Computer Vision and Pattern Recognition · Computer Science 2018-10-01 Chengqian Che , Fujun Luan , Shuang Zhao , Kavita Bala , Ioannis Gkioulekas

Classic computer vision algorithms, instance segmentation, and semantic segmentation can not provide a holistic understanding of the surroundings for the visually impaired. In this paper, we utilize panoptic segmentation to assist the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-09 Wei Mao , Jiaming Zhang , Kailun Yang , Rainer Stiefelhagen
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