Related papers: Designing Accessible Visual Programming Tools for …
ChatGPT is attracting a cross-field interest as it provides a language interface with remarkable conversational competency and reasoning capabilities across many domains. However, since ChatGPT is trained with languages, it is currently not…
Autistic children often face challenges in social interaction and communication, impacting their social connectivity, especially with their parents. Despite the effectiveness of game-based interactive therapy in improving motor skills,…
Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…
Teachers of the visually impaired (TVIs) regularly present tactile materials (tactile graphics, 3D models, and real objects) to students with vision impairments. Researchers have been increasingly interested in designing tools to support…
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children communicate and relate to other people and the world around them. Emerging studies have shown that neurofeedback training (NFT) games are an effective…
Teaching and advocating data visualization are among the most important activities in the visualization community. With growing interest in data analysis from business and science professionals, data visualization courses attract students…
We introduce the Visual Personalization Turing Test (VPTT), a new paradigm for evaluating contextual visual personalization based on perceptual indistinguishability, rather than identity replication. A model passes the VPTT if its output…
Visualizations, such as charts, are crucial for interpreting complex data. However, they are often provided as raster images, which are not compatible with assistive technologies for people with blindness and visual impairments, such as…
Autism spectrum disorder ASD is a neurodevelopmental disorder associated with challenges in communication, social interaction, and repetitive behaviors. Getting a clear diagnosis for a child is necessary for starting early intervention and…
Augmentative and alternative communication (AAC) devices are used by many people around the world who experience difficulties in communicating verbally. One AAC device which is especially useful for minimally verbal autistic children in…
The robotic intervention for individuals with Autism Spectrum Disorder (ASD) has generally used pre-defined scripts to deliver verbal content during one-to-one therapy sessions. This practice restricts the use of robots to limited,…
Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…
Tactile graphics are widely used to present maps and statistical diagrams to blind and low vision (BLV) people, with accessibility guidelines recommending their use for graphics where spatial relationships are important. Their use is…
STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…
This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…
Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…
Web-based data visualizations have become very popular for exploring data and communicating insights. Newspapers, journals, and reports regularly publish visualizations to tell compelling stories with data. Unfortunately, most…
Our work aims to develop new assistive technologies that enable blind or low vision (BLV) people to explore and analyze data readily. At present, barriers exist for BLV people to explore and analyze data, restricting access to government,…
Audio-Visual Segmentation (AVS) aims to segment sound-producing objects in video frames based on the associated audio signal. Prevailing AVS methods typically adopt an audio-centric Transformer architecture, where object queries are derived…
Over the past decade, considerable research has investigated Vision-Based Assistive Technologies (VBAT) to support people with vision impairments to understand and interact with their immediate environment using machine learning, computer…