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HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots. These robots move on a tabletop and change their height and orientation to haptically render…

Robotics · Computer Science 2021-08-25 Ryo Suzuki , Eyal Ofek , Mike Sinclair , Daneil Leithinger , Mar Gonzalez-Franco

This paper proposes a novel concept of a hybrid tactile display with multistimulus feedback, allowing the real-time experience of the position, shape, and texture of the virtual object. The key technology of the TeslaMirror is that we can…

Human-Computer Interaction · Computer Science 2023-12-07 Aleksey Fedoseev , Akerke Tleugazy , Luiza Labazanova , Dzmitry Tsetserukou

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on…

Robotics · Computer Science 2023-10-02 Chenxi Xiao , Yuan Tian

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

Human-Computer Interaction · Computer Science 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through…

Human-Computer Interaction · Computer Science 2024-08-07 Xincheng Huang , Michael Yin , Ziyi Xia , Robert Xiao

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yizhong Zhang , Zhiqi Li , Sicheng Xu , Chong Li , Jiaolong Yang , Xin Tong , Baining Guo

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Robot-assisted minimally invasive surgery has shown to improve patient outcomes, as well as reduce complications and recovery time for several clinical applications. While increasingly configurable robotic arms can maximize reach and avoid…

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative…

Robotics · Computer Science 2026-05-05 Lukas Rustler , Matej Hoffmann

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

Virtual reality (VR) glove technology is increasingly important for professional training, industrial applications, and teleoperation in hazardous environments, since it enables more natural and immersive interactions than controllers.…

Human-Computer Interaction · Computer Science 2026-02-19 Paolo Bottoni , Susanna Cifani , Kamen Kanev , Daniel Moraru , Atsushi Nakamura , Marco Raoul Marini

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim
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