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JavaScript implementations are tested for conformance to the ECMAScript standard using a large hand-written test suite. Not only in this a tedious approach, it also relies solely on the natural language specification for differentiating…

Software Engineering · Computer Science 2021-08-17 Blake Loring , Johannes Kinder

The VJ-Lab is a project oriented to improve the students learning process of Computer Science degree at the National University of La Plata. The VJ-Lab is a Web application with Java based simulations. Java can be used to provide simulation…

Other Computer Science · Computer Science 2007-05-23 Javier Diaz , Claudia Queiruga , Villar Claudia , Laura Fava

Automated text scoring (ATS) tasks, such as automated essay scoring and readability assessment, are important educational applications of natural language processing. Due to their interpretability of models and predictions, traditional…

Computation and Language · Computer Science 2021-04-09 Hitoshi Manabe , Masato Hagiwara

Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…

Applications · Statistics 2025-12-19 Mohamed Tolba , Olivia Kendall , Daniel Tudball Smith , Alexander Gregg , Tony Vo , Scott Wordley

Spreadsheets are one of the most widely used tools for end users. As a result, spreadsheets such as Excel are now included in many curricula. However, digital solutions for assessing spreadsheet assignments are still scarce in the teaching…

Computers and Society · Computer Science 2023-11-21 Sören Aguirre Reid , Frank Kammer , Jonas-Ian Kuche , Pia-Doreen Ritzke , Markus Siepermann , Max Stephan , Armin Wagenknecht

This Research-to-Practice Work in Progress paper presents DCLab, a web-based system for conducting digital logic experiments online, to improve both the effectiveness and the efficiency of digital logic experiment teaching. DCLab covers all…

Computers and Society · Computer Science 2021-08-17 Yuhui Ding , Shanshan Li , Jinghan Liu , Xiaojun Wu

Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Yiping Ma , Shiyu Hu , Buyuan Zhu , Yipei Wang , Yaxuan Kang , Shiqing Liu , Kang Hao Cheong

Active Learning Method (ALM) is a soft computing method which is used for modeling and control, based on fuzzy logic. Although ALM has shown that it acts well in dynamic environments, its operators cannot support it very well in complex…

Artificial Intelligence · Computer Science 2019-05-24 Ali Akbar Kiaei , Saeed Bagheri Shouraki , Seyed Hossein Khasteh , Mahmoud Khademi , Alireza Ghatreh Samani

With the increasing popularity of accelerator technologies (e.g., GPUs and TPUs) and the emergence of domain-specific computing via ASICs and FPGA, the matter of heterogeneity and understanding its ramifications on the performance has…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-21 Ali Mokhtari , Drake Rawls , Tony Huynh , Jeremiah Green , Mohsen Amini Salehi

Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional…

Human-Computer Interaction · Computer Science 2026-05-05 Zikang Leng , Edan Eyal , Yingtian Shi , Jiaman He , Yaqi Liu , Thomas Plötz

An ML-based system for interactive labeling of image datasets is contributed in TensorBoard Projector to speed up image annotation performed by humans. The tool visualizes feature spaces and makes it directly editable by online integration…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Francois Luus , Naweed Khan , Ismail Akhalwaya

Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…

Computers and Society · Computer Science 2024-12-17 Laura J. Johnston , Jim E. Griffin , Ioanna Manolopoulou , Takoua Jendoubi

This tutorial addresses the challenge of incorporating large language models (LLMs), such as ChatGPT, in a data analytics class. It details several new in-class and out-of-class teaching techniques enabled by AI. For example, instructors…

Computers and Society · Computer Science 2024-11-13 Robert L. Bray

Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle.…

Emotions and other affective states play a pivotal role in cognition and, consequently, the learning process. It is well-established that computer-based learning environments (CBLEs) that can detect and adapt to students' affective states…

Human-Computer Interaction · Computer Science 2023-10-24 Felipe de Morais , Diógines Goldoni , Tiago Kautzmann , Rodrigo da Silva , Patricia A. Jaques

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials…

Academic research in static analysis produces software implementations. These implementations are time-consuming to develop and some need to be maintained in order to enable building further research upon the implementation. While…

Programming Languages · Computer Science 2024-11-06 Raphaël Monat , Abdelraouf Ouadjaout , Antoine Miné

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman

Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…

Human-Computer Interaction · Computer Science 2024-02-16 Segev Shlomov , Jonathan Muehlstein , Nitzan Guetta , Lior Limonad

This article addresses the logistics of implementing projects in an undergraduate mathematics class and is intended both for new instructors and for instructors who have had negative experiences implementing projects in the past. Project…

History and Overview · Mathematics 2017-01-06 R. Corban Harwood