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The aim of learning analytics is to turn educational data into insights, decisions, and actions to improve learning and teaching. The reasoning of the provided insights, decisions, and actions is often not transparent to the end-user, and…
The field of robotic manipulation has advanced significantly in recent years. At the sensing level, several novel tactile sensors have been developed, capable of providing accurate contact information. On a methodological level, learning…
Traditional computer vision models often necessitate extensive data acquisition, annotation, and validation. These models frequently struggle in real-world applications, resulting in high false positive and negative rates, and exhibit poor…
Measuring time in mass sports competitions is usually performed using expensive measuring devices. Unfortunately, these solutions are not acceptable by many organizers of sporting competitions. In order to make the measuring time as cheap…
Tactile sensing has been used for a variety of robotic exploration and manipulation tasks but a common constraint is a requirement for a large amount of training data. This paper addresses the issue of data-efficiency by proposing a novel…
Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…
This paper introduces the FLOSS Free Libre Open Source Software [VEMSA3D], a contraction of "Visual Electromagnetic Simulator for 3D Antennas", which are geometrically modeled, either exactly or approximately, as thin wire polygonal…
Sentiment analysis has various application scenarios in software engineering (SE), such as detecting developers' emotions in commit messages and identifying their opinions on Q&A forums. However, commonly used out-of-the-box sentiment…
In many practical few-shot learning problems, even though labeled examples are scarce, there are abundant auxiliary datasets that potentially contain useful information. We propose the problem of extended few-shot learning to study these…
In E-learning, there is still the problem of knowing how to ensure an individualized and continuous learner's follow-up during learning process, indeed among the numerous tools proposed, very few systems concentrate on a real time learner's…
This study examined the teaching practices of 227 college instructors of introductory statistics (from the health and behavioral sciences). Using primarily multidimensional scaling (MDS) techniques, a two-dimensional, 10-item teaching…
Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…
Robust and comprehensive evaluation of large language models (LLMs) is essential for identifying effective LLM system configurations and mitigating risks associated with deploying LLMs in sensitive domains. However, traditional statistical…
E-learning with using multimedia and graphical interfaces is now fashionable in some virtual learning environments. Especially, in open colleges, universities and E-learning databases, using these interfaces can improve quality of educating…
Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments -- a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of…
If human experience is any guide, operating effectively in unstructured environments -- like homes and offices -- requires robots to sense the forces during physical interaction. Yet, the lack of a versatile, accessible, and easily…
EasyTime is a domain-specific language (DSL) for measuring time during sports competitions. A distinguishing feature of DSLs is that they are much more amenable to change, and EasyTime is no exception in this regard. This paper introduces…
The process of writing code and use of features in an integrated development environment (IDE) is a fruitful source of data in computing education research. Existing studies use records of students' actions in the IDE, consecutive code…
Considering learner engagement has a mutual benefit for both learners and instructors. Instructors can help learners increase their attention, involvement, motivation, and interest. On the other hand, instructors can improve their…
The field of learning analytics has made notable strides in automating the detection of complex learning processes in multimodal data. However, most advancements have focused on individualized problem-solving instead of collaborative,…