Related papers: Refining Tournament Solutions via Margin of Victor…
Best-of-N (BoN) sampling, a common strategy for test-time scaling of Large Language Models (LLMs), relies on reward models to select the best candidate solution from multiple generations. However, traditional reward models often assign…
The problem of reward design examines the interaction between a leader and a follower, where the leader aims to shape the follower's behavior to maximize the leader's payoff by modifying the follower's reward function. Current approaches to…
In this paper we present a simple partitioning based technique to refine the statistical analysis of classification algorithms. The core of our idea is to divide the input space into two parts such that the first part contains a suitable…
Two mechanisms have recently been proposed that can significantly speed up finding distant improving solutions via mutation, namely using a random mutation rate drawn from a heavy-tailed distribution ("fast mutation", Doerr et al. (2017))…
When deploying a single predictor across multiple subpopulations, we propose a fundamentally different approach: interpreting group fairness as a bargaining problem among subpopulations. This game-theoretic perspective reveals that existing…
Optimization problems with stochastic dominance constraints provide a possibility to shape risk by selecting a benchmark random outcome with a desired distribution. The comparison of the relevant random outcomes to the respective benchmarks…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
Transitivity is a central, generative principle in social and other complex networks, capturing the tendency for two nodes with a common neighbor to form a direct connection. We propose a new model for highly dense, complex networks based…
The growing use of machine learning models in consequential settings has highlighted an important and seemingly irreconcilable tension between transparency and vulnerability to gaming. While this has sparked sizable debate in legal…
In the paper, we define a new parameter for tournaments called degreewidth which can be seen as a measure of how far is the tournament from being acyclic. The degreewidth of a tournament $T$ denoted by $\Delta(T)$ is the minimum value $k$…
This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…
Mixture of Experts (MoE) architectures have demonstrated remarkable success in scaling neural networks, yet their application to continual learning remains fundamentally limited by a critical vulnerability: the learned gating network itself…
Tournament solutions play an important role within social choice theory and the mathematical social sciences at large. We construct a tournament of order 36 for which the Banks set and the bipartisan set are disjoint. This implies that…
"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…
Existing match classification models in the tournament design literature have two major limitations: a contestant is considered indifferent only if uncertain future results do never affect its prize, and competitive matches are not…
A key generative principle within social and other complex networks is transitivity, where friends of friends are more likely friends. We propose a new model for highly dense complex networks based on transitivity, called the Iterated Local…
We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…
Multiwinner voting rules are used to select a small representative subset of candidates or items from a larger set given the preferences of voters. However, if candidates have sensitive attributes such as gender or ethnicity (when selecting…
The Median String Problem is W[1]-Hard under the Levenshtein distance, thus, approximation heuristics are used. Perturbation-based heuristics have been proved to be very competitive as regards the ratio approximation accuracy/convergence…
We study three classical machine learning algorithms in the context of algorithmic fairness: adaptive boosting, support vector machines, and logistic regression. Our goal is to maintain the high accuracy of these learning algorithms while…