Related papers: Age-Delay Tradeoffs in Queueing Systems
A versatile scheduling problem to model a three-way tradeoff between delay/age, distortion, and energy is considered. The considered problem called the age and quality of information (AQI) is to select which packets to transmit at each time…
In this paper, we consider performing packet managements in discrete time status updating system, focusing on determining the stationary AoI-distribution of the system. Firstly, let the queue model be Ber/G/1/1, we obtain the…
This paper investigates the Age of Incorrect Information (AoII) in a communication system whose channel suffers a random delay. We consider a slotted-time system where a transmitter observes a dynamic source and decides when to send updates…
Mobile Edge Computing (MEC) is expected to play a significant role in the development of 6G networks, as new applications such as cooperative driving and eXtended Reality (XR) require both communication and computational resources from the…
This paper characterizes the fundamental trade-off between throughput and Age of Information (AoI) in wireless networks where multiple devices transmit status updates to a central base station over unreliable channels. To address the…
The notion of age of information (AoI) has become an important performance metric in network and control systems. Information freshness, represented by AoI, naturally arises in the context of caching. We address optimal scheduling of cache…
Device-to-device (D2D) links scheduling for avoiding excessive interference is critical to the success of wireless D2D communications. Most of the traditional scheduling schemes only consider the maximum throughput or fairness of the system…
In this paper, we analyze the average age of information (AoI) and the average peak AoI (PAoI) of a multiuser mobile edge computing (MEC) system where a base station (BS) generates and transmits computation-intensive packets to user…
Received samples of a stochastic process are processed by a server for delivery as updates to a monitor. Each sample belongs to a class that specifies a distribution for its processing time and a function that describes how the value of the…
In this thesis, we study the optimal tradeoff of average delay, average service cost, and average utility for single server queueing models, with and without admission control. The continuous time and discrete time queueing models that we…
We consider an Internet of Things (IoT) system in which a sensor observes a phenomena of interest with exponentially distributed intervals and delivers the updates to a monitor with the First-come-First-served (FCFS) policy. At the monitor,…
This work investigates the probability that the delay and the peak-age of information exceed a desired threshold in a point-to-point communication system with short information packets. The packets are generated according to a stationary…
This paper investigates the tradeoff between the average age of information (AoI) and the transmission cost for networks with stochastic packet arrival and random erasure channel. Specifically, we model the resource-constrained AoI…
A status updating system is considered in which multiple data sources generate packets to be delivered to a destination through a shared energy harvesting sensor. Only one source's data, when available, can be transmitted by the sensor at a…
This paper considers a large-scale wireless network consisting of source-destination (SD) pairs, where the sources send time-sensitive information, termed status updates, to their corresponding destinations in a time-slotted fashion. We…
A queueing system handling a sequence of message arrivals is considered where each message obsoletes all previous messages. The objective is to assess the freshness of the latest message/information that has been successfully transmitted,…
The surging demand for fresh information from various Internet of Things (IoT) applications requires oceans of data sampled from the physical environment to be transmitted and processed timely, which would lead to huge energy consumption.…
Characterizing Age of Information (AoI) in status updating systems with general arrival and service processes has great significance considering that the interarrival and service time of updates can possibly be arbitrary in a real world.…
This paper considers a cooperative status update system with a source aiming to send randomly generated status updates to a designated destination as timely as possible with the help of a relay. We adopt a recently proposed concept, Age of…
We investigate the probability that the peak age of information in a point-to-point communication system operating over a multiantenna wireless fading channel exceeds a predetermined value. The packets are scheduled according to a last-come…