Related papers: Avoiding hashing and encouraging visual semantics …
The study of emergent communication has been dedicated to interactive artificial intelligence. While existing work focuses on communication about single objects or complex image scenes, we argue that communicating relationships between…
We present an empirical analysis of the state-of-the-art systems for referring expression recognition -- the task of identifying the object in an image referred to by a natural language expression -- with the goal of gaining insight into…
Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…
In order to communicate, humans flatten a complex representation of ideas and their attributes into a single word or a sentence. We investigate the impact of representation learning in artificial agents by developing graph referential…
Symbols are shared, but perception is private. We study emergent communication between heterogeneous visual agents through decentralized learning, asking what visual information can become shareable when agents have different visual…
Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…
Referential games offer a grounded learning environment for neural agents which accounts for the fact that language is functionally used to communicate. However, they do not take into account a second constraint considered to be fundamental…
Image captioning is an important problem in developing various AI systems, and these tasks require large volumes of annotated images to train the models. Since all existing labelled datasets are already used for training the large Vision…
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…
Vision transformers have established a precedent of patchifying images into uniformly-sized chunks before processing. We hypothesize that this design choice may limit models in learning comprehensive and compositional representations from…
In natural language, referencing objects at different levels of specificity is a fundamental pragmatic mechanism for efficient communication in context. We develop a novel communication game, the hierarchical reference game, to study the…
Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…
While state-of-the-art models that rely upon massively multilingual pretrained encoders achieve sample efficiency in downstream applications, they still require abundant amounts of unlabelled text. Nevertheless, most of the world's…
An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…
Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…
We study emergent communication in a multi-agent reinforcement learning setting, where the agents solve cooperative tasks and have access to a communication channel. The communication channel may consist of either discrete symbols or…
One of the distinguishing aspects of human language is its compositionality, which allows us to describe complex environments with limited vocabulary. Previously, it has been shown that neural network agents can learn to communicate in a…
Effective communication requires the ability to refer to specific parts of an observation in relation to others. While emergent communication literature shows success in developing various language properties, no research has shown the…
A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…
In this paper, we consider the syntactic properties of languages emerged in referential games, using unsupervised grammar induction (UGI) techniques originally designed to analyse natural language. We show that the considered UGI techniques…