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An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

Computer Science and Game Theory · Computer Science 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-18 Petr Kuznetsov , Stefan Schmid

Let $G(V,E)$ be a directed graph with $n$ vertices and $m$ edges. The edges $E$ of $G$ are divided into two types: $E_F$ and $E_P$. Each edge of $E_F$ has a fixed price. The edges of $E_P$ are the priceable edges and their price is not…

Data Structures and Algorithms · Computer Science 2012-07-11 Sergio Cabello

We study stochastic differential games with $N$ players, where interactions are determined by sequences of graphs in which the number of neighbours of each node remains bounded as $N$ grows, such as chain graphs or lattices. Our main goal…

Analysis of PDEs · Mathematics 2026-05-01 Marco Cirant , Davide Francesco Redaelli

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

Computer Science and Game Theory · Computer Science 2007-05-23 Christoph Durr , Nguyen Kim Thang

In the famous network creation game of Fabrikant et al. a set of agents play a game to build a connected graph. The $n$ agents form the vertex set $V$ of the graph and each vertex $v\in V$ buys a set $E_v$ of edges inducing a graph…

Combinatorics · Mathematics 2023-10-16 Jack Dippel , Adrian Vetta

We introduce the class of modified Schelling games in which there are different types of agents who occupy the nodes of a location graph; agents of the same type are friends, and agents of different types are enemies. Every agent is…

Computer Science and Game Theory · Computer Science 2020-05-26 Panagiotis Kanellopoulos , Maria Kyropoulou , Alexandros A. Voudouris

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

Computer Science and Game Theory · Computer Science 2019-09-24 Carme Àlvarez , Arnau Messegué

Despite the emphases on computability issues in research of algorithmic game theory, the limited computational capacity of players have received far less attention. This work examines how different levels of players' computational ability…

Computer Science and Game Theory · Computer Science 2020-09-10 Cong Chen , Yinfeng Xu

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…

Computer Science and Game Theory · Computer Science 2018-08-16 Guy Avni , Shibashis Guha , Orna Kupferman

The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…

Discrete Mathematics · Computer Science 2022-04-01 Nikolaos Fryganiotis , Symeon Papavassiliou , Christos Pelekis

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

Computer Science and Game Theory · Computer Science 2020-11-20 Pieter Kleer , Guido Schäfer

In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…

Computer Science and Game Theory · Computer Science 2015-03-10 Michael Kearns , Michael L. Littman , Satinder Singh

We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…

Computer Science and Game Theory · Computer Science 2015-04-13 Thomas Brihaye , Véronique Bruyère , Noémie Meunier , Jean-François Raskin

We initiate the study of the \emph{destruction model} (\aka \emph{adversary model}) introduced by Kliemann (2010), using the stability concept of \emph{swap equilibrium} introduced by Alon et. al (2010). The destruction model is a network…

Computer Science and Game Theory · Computer Science 2016-11-18 Lasse Kliemann , Elmira Shirazi Sheykhdarabadi , Anand Srivastav

In this work, we investigate an application of a Nash equilibrium seeking algorithm in a social network. In a networked game each player (user) takes action in response to other players' actions in order to decrease (increase) his cost…

Computer Science and Game Theory · Computer Science 2017-03-28 Farzad Salehisadaghiani

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

Computer Science and Game Theory · Computer Science 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

We study the following game on a finite graph $G = (V, E)$. At the start, each edge is assigned an integer $n_e \ge 0$, $n = \sum_{e \in E} n_e$. In round $t$, $1 \le t \le n$, a uniformly random vertex $v \in V$ is chosen and one of the…

Probability · Mathematics 2016-09-21 Antal A. Járai

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

Computer Science and Game Theory · Computer Science 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin