Related papers: Accessible tables in digital documents
Tables have gained significant attention in large language models (LLMs) and multimodal large language models (MLLMs) due to their complex and flexible structure. Unlike linear text inputs, tables are two-dimensional, encompassing formats…
Individuals with Intellectual and Developmental Disabilities (IDD) have unique needs and challenges when working with data. While visualization aims to make data more accessible to a broad audience, our understanding of how to design…
Video-based learning (VBL) has become a dominant method for learning practical skills, yet accessibility guidelines provide limited guidance for users with cognitive differences. In particular, challenges that individuals with Borderline…
Nowadays, the Web has become one of the most widespread platforms for information change and retrieval. As it becomes easier to publish documents, as the number of users, and thus publishers, increases and as the number of documents grows,…
Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data activities within the ubiquitous world. Likewise, dashboards…
Visual-impaired communities are one of the hindrances groups to accessing web content access in the world. The obstacles encountered by this community in their current practices and to develop best practice guidelines to overcome the…
Many libraries offer free access to digitised historical newspapers via user interfaces. After an initial period of search and filter options as the only features, the availability of more advanced tools and the desire for more options…
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…
Along with the rapid development of information technology, the amount of information generated at a given time far exceeds human's ability to organize, search, and manipulate without the help of automatic systems. Now a days so many tools…
Our previous interview study explores the needs and uses of diagrammatic information by the Blind and Low Vision (BLV) community, resulting in a framework called the Ladder of Diagram Access. The framework outlines five levels of…
New tactile interfaces such as swell form printing or refreshable tactile displays promise to allow visually impaired people to analyze data. However, it is possible that design guidelines and familiar encodings derived from experiments on…
This paper describes the challenges that deaf and hard of hearing people face with creating accessible multimedia content, such as portfolios, instructional videos and video presentations. Unlike content consumption, the process of content…
Recommendation algorithms have been leveraged in various ways within visualization systems to assist users as they perform of a range of information tasks. One common focus for these techniques has been the recommendation of content, rather…
Table retrieval, essential for accessing information through tabular data, is less explored compared to text retrieval. The row/column structure and distinct fields of tables (including titles, headers, and cells) present unique challenges.…
Tables on the Web contain a vast amount of knowledge in a structured form. To tap into this valuable resource, we address the problem of table retrieval: answering an information need with a ranked list of tables. We investigate this…
Although great progress has been made by previous table understanding methods including recent approaches based on large language models (LLMs), they rely heavily on the premise that given tables must be converted into a certain text…
Accessible design for some may still produce barriers for others. This tension, called access friction, creates challenges for both designers and end-users with disabilities. To address this, we present the concept of softerware, a system…
The majority of scientific papers are distributed in PDF, which pose challenges for accessibility, especially for blind and low vision (BLV) readers. We characterize the scope of this problem by assessing the accessibility of 11,397 PDFs…
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in…
People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…