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We give a simple proof that assuming the Exponential Time Hypothesis (ETH), determining the winner of a Rabin game cannot be done in time $2^{o(k \log k)} \cdot n^{O(1)}$, where $k$ is the number of pairs of vertex subsets involved in the…

Formal Languages and Automata Theory · Computer Science 2023-11-01 Antonio Casares , Marcin Pilipczuk , Michał Pilipczuk , Uéverton S. Souza , K. S. Thejaswini

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

Computer Science and Game Theory · Computer Science 2025-09-22 Matthew Maat

Howard's Policy Iteration (HPI) is a classic algorithm for solving Markov Decision Problems (MDPs). HPI uses a "greedy" switching rule to update from any non-optimal policy to a dominating one, iterating until an optimal policy is found.…

Artificial Intelligence · Computer Science 2025-05-05 Dibyangshu Mukherjee , Shivaram Kalyanakrishnan

Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite…

Artificial Intelligence · Computer Science 2025-06-17 Ali Asadi , Krishnendu Chatterjee , Jakob de Raaij

A decision rule is epsilon-minimax if it is minimax up to an additive factor epsilon. We present an algorithm for provably obtaining epsilon-minimax solutions for a class of statistical decision problems. In particular, we are interested in…

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

Machine Learning · Computer Science 2013-02-12 H. Brendan McMahan

We study fundamental block-structured integer programs called tree-fold and multi-stage IPs. Tree-fold IPs admit a constraint matrix with independent blocks linked together by few constraints in a recursive pattern; and transposing their…

Computational Complexity · Computer Science 2024-02-28 Christoph Hunkenschröder , Kim-Manuel Klein , Martin Koutecký , Alexandra Lassota , Asaf Levin

Conditional lower bounds based on $P\neq NP$, the Exponential-Time Hypothesis (ETH), or similar complexity assumptions can provide very useful information about what type of algorithms are likely to be possible. Ideally, such lower bounds…

Computational Complexity · Computer Science 2022-03-16 Dániel Marx

In this paper, we initiate a systematic investigation of differentially private algorithms for convex empirical risk minimization. Various instantiations of this problem have been studied before. We provide new algorithms and matching lower…

Machine Learning · Computer Science 2014-10-21 Raef Bassily , Adam Smith , Abhradeep Thakurta

A fundamental question in the theory of reinforcement learning is: suppose the optimal $Q$-function lies in the linear span of a given $d$ dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and…

Machine Learning · Computer Science 2021-10-22 Yuanhao Wang , Ruosong Wang , Sham M. Kakade

This paper proves, in very general settings, that convex risk minimization is a procedure to select a unique conditional probability model determined by the classification problem. Unlike most previous work, we give results that are general…

Machine Learning · Computer Science 2015-06-16 Matus Telgarsky , Miroslav Dudík , Robert Schapire

Considering the problem of risk-sensitive parameter estimation, we propose a fairly wide family of lower bounds on the exponential moments of the quadratic error, both in the Bayesian and the non--Bayesian regime. This family of bounds,…

Information Theory · Computer Science 2017-03-02 Neri Merhav

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

In the first runtime analysis of an estimation-of-distribution algorithm (EDA) on the multi-modal jump function class, Hasen\"ohrl and Sutton (GECCO 2018) proved that the runtime of the compact genetic algorithm with suitable parameter…

Neural and Evolutionary Computing · Computer Science 2019-06-26 Benjamin Doerr

We consider a classical scheduling problem on $m$ identical machines. For an arbitrary constant $q>1$, the aim is to assign jobs to machines such that $\sum_{i=1}^m C_i^q$ is minimized, where $C_i$ is the total processing time of jobs…

Computational Complexity · Computer Science 2021-07-14 Lin Chen , Liangde Tao , José Verschae

We present a new method for proving lower bounds on the expected running time of evolutionary algorithms. It is based on fitness-level partitions and an additional condition on transition probabilities between fitness levels. The method is…

Neural and Evolutionary Computing · Computer Science 2015-03-19 Dirk Sudholt

We consider Markov Decision Processes (MDPs) with deterministic transitions and study the problem of regret minimization, which is central to the analysis and design of optimal learning algorithms. We present logarithmic problem-specific…

Machine Learning · Computer Science 2021-06-29 Damianos Tranos , Alexandre Proutiere

We study stochastic convex optimization (SCO) with heavy-tailed gradients under pure $\varepsilon$-differential privacy (DP). Instead of assuming a bound on the worst-case Lipschitz parameter of the loss, we assume only a bounded $k$-th…

Machine Learning · Computer Science 2026-05-06 Andrew Lowy

We study the computational complexity of the infinite-horizon discounted-reward Markov Decision Problem (MDP) with a finite state space $|\mathcal{S}|$ and a finite action space $|\mathcal{A}|$. We show that any randomized algorithm needs a…

Computational Complexity · Computer Science 2017-05-24 Yichen Chen , Mengdi Wang

We explore some strategies which tend to perform well in the IPD. We start off by showing the significance of Tit-For-Tat strategies in evolutionary game theory. This is followed by a theoretical derivation of zero-determinant strategies,…

Computer Science and Game Theory · Computer Science 2021-11-30 Anagh Malik