Related papers: The Game Performance Index for Mobile Phones
The number of mobile devices, such as smartphones and smartwatches, is relentlessly increasing to almost 6.8 billion by 2022, and along with it, the amount of personal and sensitive data captured by them. This survey overviews the state of…
The increasing usage of smartphones in everyday tasks has been motivated many studies on energy consumption characterization aiming to improve smartphone devices' effectiveness and increase user usage time. In this scenario, it is essential…
In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…
We demonstrate how the multitude of sensors on a smartphone can be used to construct a reliable hardware fingerprint of the phone. Such a fingerprint can be used to de-anonymize mobile devices as they connect to web sites, and as a second…
Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates lightweight measurement instruments that are fit for the purpose. In this study, we…
Recent years have witnessed the increasing popularity of mobile devices (such as iphone) due to the convenience that it brings to human lives. On one hand, rich user profiling and behavior data (including per-app level, app-interaction…
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…
A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…
Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques…
Building energy efficient software is an increasingly important task for mobile developers. However, a cumulative body of knowledge of techniques that support this goal does not exist. We conduct a systematic literature review to gather…
Touchscreens equipped with friction modulation can provide rich tactile feedback to their users. To date, there are no standard metrics to properly quantify the benefit brought by haptic feedback.The definition of such metrics is not…
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…
Mobile applications, often simply called "apps", are increasingly widespread, and we use them daily to perform a number of activities. Like all software, apps must be adequately tested to gain confidence that they behave correctly.…
A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction…
Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…
Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…
To build energy-efficient apps, there is a need to estimate and analyze their energy consumption in typical usage scenarios. The energy consumption of Android apps could be estimated via software-based and hardware-based approaches.…
We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…
Sensory evaluation is used to assess the consumer acceptance of foods or other consumer products, so as to improve industrial processes and marketing strategies. The procedures currently involved are time-consuming because they require a…
The need for performance measurement tools appeared soon after the emergence of the first Object-Oriented Database Management Systems (OODBMSs), and proved important for both designers and users (Atkinson \& Maier, 1990). Performance…