Related papers: Persuasion with Coarse Communication
Firms strategically disclose product information in order to attract consumers, but recipients often find it costly to process all of it, especially when products have complex features. We study a model of competitive information disclosure…
We study a long-run persuasion problem where a long-lived Sender repeatedly interacts with a sequence of short-lived Receivers who may adopt a misspecified model for belief updating. The Sender commits to a stationary information structure,…
How should an agent (the sender) observing multi-dimensional data (the state vector) persuade another agent to take the desired action? We show that it is always optimal for the sender to perform a (non-linear) dimension reduction by…
A sender commits to an experiment to persuade a receiver. Accounting for the sender's experiment-choice incentives, and not presupposing a receiver tie-breaking rule when indifferent, we characterize when the sender's equilibrium payoff is…
We study computational questions in a game-theoretic model that, in particular, aims to capture advertising/persuasion applications such as viral marketing. Specifically, we consider a multi-agent Bayesian persuasion model where an informed…
We consider the problem of communication over a network containing a hidden and malicious adversary that can control a subset of network resources, and aims to disrupt communications. We focus on omniscient node-based adversaries, i.e., the…
Bayesian persuasion, a central model in information design, studies how a sender, who privately observes a state drawn from a prior distribution, strategically sends a signal to influence a receiver's action. A key assumption is that both…
The communication complexity of many fundamental problems reduces greatly when the communicating parties share randomness that is independent of the inputs to the communication task. Natural communication processes (say between humans)…
This paper develops a unified information-theoretic framework for artificial-intelligence (AI)-aided integrated sensing and communication (ISAC), where a learning component with limited representational capacity is embedded within the…
A multiple access channel and a point-to-point channel sharing the same medium for communications are considered. We obtain an outer bound for the capacity region of this setup, and we show that this outer bound is achievable in some cases.…
We consider the problem of communicating over a channel that randomly "tears" the message block into small pieces of different sizes and shuffles them. For the binary torn-paper channel with block length $n$ and pieces of length ${\rm…
We define a model of interactive communication where two agents with private types can exchange information before a game is played. The model contains Bayesian persuasion as a special case of a one-round communication protocol. We define…
Modern cyber-physical architectures use data collected from systems at different physical locations to learn appropriate behaviors and adapt to uncertain environments. However, an important challenge arises as communication exchanges at the…
Consider a Gaussian relay network where a number of sources communicate to a destination with the help of several layers of relays. Recent work has shown that a compress-and-forward based strategy at the relays can achieve the capacity of…
In this paper we examine the value of feedback that comes from overhearing, without dedicated feedback resources. We focus on a simple model for this purpose: a deterministic two-hop interference channel, where feedback comes from…
We propose a communication game in the sequential measurement scenario, involving a sender and two receivers with restricted communication among the latter parties. In the framework of the prepare-transform-measure scenario, we find a…
Communication is rarely perfect, but rather prone to error of transmission and reception. Often the origin of these errors cannot be properly quantified and is thus imprecisely known. We analyze the impact of an ambiguous noise which may…
In this work we consider the communication of information in the presence of a causal adversarial jammer. In the setting under study, a sender wishes to communicate a message to a receiver by transmitting a codeword x=(x_1,...,x_n)…
We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We…
A generalization of the problem of writing on dirty paper is considered in which one transmitter sends a common message to multiple receivers. Each receiver experiences on its link an additive interference (in addition to the additive…