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Recent advances have demonstrated the effectiveness of Reinforcement Learning (RL) in improving the reasoning capabilities of Large Language Models (LLMs). However, existing works inevitably rely on high-quality instructions and verifiable…
Recent studies in the spatial prisoner's dilemma games with reinforcement learning have shown that static agents can learn to cooperate through a diverse sort of mechanisms, including noise injection, different types of learning algorithms…
In an era where learning is considered a problem, we decided to go for problems for the sake of learning! The purpose of this study was to throw light on the issues involved in two forms of PBL viz., Case Study Based PBL and Research Based…
2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…
According to the standard imitation protocol, a less successful player adopts the strategy of the more successful one faithfully for future success. This is the cornerstone of evolutionary game theory that explores the vitality of competing…
Dialog policies, which determine a system's action based on the current state at each dialog turn, are crucial to the success of the dialog. In recent years, reinforcement learning (RL) has emerged as a promising option for dialog policy…
Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design.…
Action advising is a peer-to-peer knowledge exchange technique built on the teacher-student paradigm to alleviate the sample inefficiency problem in deep reinforcement learning. Recently proposed student-initiated approaches have obtained…
Large language models (LLMs) excel at many supervised tasks but often struggle with structured reasoning in unfamiliar settings. This discrepancy suggests that standard fine-tuning pipelines may instill narrow, domain-specific heuristics…
Federated Learning (FL) aims to foster collaboration among a population of clients to improve the accuracy of machine learning without directly sharing local data. Although there has been rich literature on designing federated learning…
In this work, we aim to understand the mechanisms driving academic collaboration. We begin by building a model for how researchers split their effort between multiple papers, and how collaboration affects the number of citations a paper…
Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
Personalized Federated Learning (pFL) holds immense promise for tailoring machine learning models to individual users while preserving data privacy. However, achieving optimal performance in pFL often requires a careful balancing act…
Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…
Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…
As generative AI products could generate code and assist students with programming learning seamlessly, integrating AI into programming education contexts has driven much attention. However, one emerging concern is that students might get…
A key challenge in e-learning environments like Intelligent Tutoring Systems (ITSs) is to induce effective pedagogical policies efficiently. While Deep Reinforcement Learning (DRL) often suffers from sample inefficiency and reward function…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
The mixing time of the Markov chain induced by a policy limits performance in real-world continual learning scenarios. Yet, the effect of mixing times on learning in continual reinforcement learning (RL) remains underexplored. In this…