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Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Andong Deng , Taojiannan Yang , Chen Chen

This paper presents a two-dimension fuzzy set based approach for matching touch-based gestures using fuzzy cued click point technique. The pro posed approach aims mainly to improve the acceptance of the most closed inac curate hand drawn…

Human-Computer Interaction · Computer Science 2025-07-31 Adel Sabour , Ahmed Gadallah , Hesham Hefny

As voice assistants (VAs) become increasingly integrated into daily life, the need for emotion-aware systems that can recognize and respond appropriately to user emotions has grown. While significant progress has been made in speech emotion…

Human-Computer Interaction · Computer Science 2025-02-24 Yong Ma , Yuchong Zhang , Di Fu , Stephanie Zubicueta Portales , Danica Kragic , Morten Fjeld

Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detract from the user experience. While mediation techniques…

Human-Computer Interaction · Computer Science 2023-09-21 Tica Lin , Ben Lafreniere , Yan Xu , Tovi Grossman , Daniel Wigdor , Michael Glueck

We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g.…

Machine Learning · Computer Science 2018-02-28 Quentin Debard , Christian Wolf , Stéphane Canu , Julien Arné

Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing…

Multimedia · Computer Science 2024-04-24 Kaikai Deng , Dong Zhao , Wenxin Zheng , Yue Ling , Kangwen Yin , Huadong Ma

Integrated sensing and communication (ISAC) unifies radar sensing and communication, and improves the efficiency of the spectrum, energy and hardware. In this paper, we investigate the ISAC beamforming design in a downlink system with a…

Signal Processing · Electrical Eng. & Systems 2022-11-09 Jin Li , Nan Liu

We present a novel generalized zero-shot algorithm to recognize perceived emotions from gestures. Our task is to map gestures to novel emotion categories not encountered in training. We introduce an adversarial, autoencoder-based…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Abhishek Banerjee , Uttaran Bhattacharya , Aniket Bera

Recent advances in explainable recommendations have explored the integration of language models to analyze natural language rationales for user-item interactions. Despite their potential, existing methods often rely on ID-based…

Machine Learning · Computer Science 2025-12-18 Xinshun Feng , Mingzhe Liu , Yi Qiao , Tongyu Zhu , Leilei Sun , Shuai Wang

Soft robotic fingers can improve adaptability in grasping and manipulation, compensating for geometric variation in object or environmental contact, but today lack force capacity and fine dexterity. Integrated tactile sensors can provide…

Robotics · Computer Science 2024-10-28 Hun Jang , Joonbum Bae , Kevin Haninger

Interactive recommender systems have emerged as a promising paradigm to overcome the limitations of the primitive user feedback used by traditional recommender systems (e.g., clicks, item consumption, ratings). They allow users to express…

With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…

Computer Vision and Pattern Recognition · Computer Science 2016-04-22 Emad Barsoum

We introduce AVAR, a prototypical implementation of an agile situated visualization (SV) toolkit targeting liveness, integration, and expressiveness. We report on results of an exploratory study with AVAR and seven expert users. In it,…

Human-Computer Interaction · Computer Science 2020-02-17 Leonel Merino , Boris Sotomayor-Gómez , Xingyao Yu , Ronie Salgado , Alexandre Bergel , Michael Sedlmair , Daniel Weiskopf

This paper presents an empirical evaluation of mid-air gestures in a web setting. Fifty-six (56) subjects, all of them HCI students, were divided into 16 groups and involved as designers. Each group worked separately with the same…

Human-Computer Interaction · Computer Science 2024-04-10 Thomas Pasquale , Cristina Gena , Fabiana Vernero

Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Junxiao Shen , Matthias De Lange , Xuhai "Orson" Xu , Enmin Zhou , Ran Tan , Naveen Suda , Maciej Lazarewicz , Per Ola Kristensson , Amy Karlson , Evan Strasnick

Human emotions are complex and can be conveyed through nuanced touch gestures. Previous research has primarily focused on how humans recognize emotions through touch or on identifying key features of emotional expression for robots.…

Robotics · Computer Science 2025-08-13 Qiaoqiao Ren , Remko Proesmans , Yuanbo Hou , Francis wyffels , Tony Belpaeme

We propose new ensemble models for multivariate functional data classification as combinations of semi-metric-based weak learners. Our models extend current semi-metric-type methods from the univariate to the multivariate case, propose new…

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…

Gesture typing is a method of text entry that is ergonomically well-suited to the form factor of touchscreen devices and allows for much faster input than tapping each letter individually. The QWERTY keyboard was, however, not designed with…

Human-Computer Interaction · Computer Science 2016-11-22 Rylan T. Conway , Evan W. Sangaline