Related papers: Gesture Agreement Assessment Using Description Vec…
Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…
The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could…
This paper presents a two-dimension fuzzy set based approach for matching touch-based gestures using fuzzy cued click point technique. The pro posed approach aims mainly to improve the acceptance of the most closed inac curate hand drawn…
As voice assistants (VAs) become increasingly integrated into daily life, the need for emotion-aware systems that can recognize and respond appropriately to user emotions has grown. While significant progress has been made in speech emotion…
Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detract from the user experience. While mediation techniques…
We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g.…
Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing…
Integrated sensing and communication (ISAC) unifies radar sensing and communication, and improves the efficiency of the spectrum, energy and hardware. In this paper, we investigate the ISAC beamforming design in a downlink system with a…
We present a novel generalized zero-shot algorithm to recognize perceived emotions from gestures. Our task is to map gestures to novel emotion categories not encountered in training. We introduce an adversarial, autoencoder-based…
Recent advances in explainable recommendations have explored the integration of language models to analyze natural language rationales for user-item interactions. Despite their potential, existing methods often rely on ID-based…
Soft robotic fingers can improve adaptability in grasping and manipulation, compensating for geometric variation in object or environmental contact, but today lack force capacity and fine dexterity. Integrated tactile sensors can provide…
Interactive recommender systems have emerged as a promising paradigm to overcome the limitations of the primitive user feedback used by traditional recommender systems (e.g., clicks, item consumption, ratings). They allow users to express…
With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…
We introduce AVAR, a prototypical implementation of an agile situated visualization (SV) toolkit targeting liveness, integration, and expressiveness. We report on results of an exploratory study with AVAR and seven expert users. In it,…
This paper presents an empirical evaluation of mid-air gestures in a web setting. Fifty-six (56) subjects, all of them HCI students, were divided into 16 groups and involved as designers. Each group worked separately with the same…
Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test…
Human emotions are complex and can be conveyed through nuanced touch gestures. Previous research has primarily focused on how humans recognize emotions through touch or on identifying key features of emotional expression for robots.…
We propose new ensemble models for multivariate functional data classification as combinations of semi-metric-based weak learners. Our models extend current semi-metric-type methods from the univariate to the multivariate case, propose new…
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…
Gesture typing is a method of text entry that is ergonomically well-suited to the form factor of touchscreen devices and allows for much faster input than tapping each letter individually. The QWERTY keyboard was, however, not designed with…