Related papers: Maximum-Area Rectangles in a Simple Polygon
We introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of…
We consider the problem of finding a geodesic disc of smallest radius containing at least $k$ points from a set of $n$ points in a simple polygon that has $m$ vertices, $r$ of which are reflex vertices. We refer to such a disc as a SKEG…
The problem that we consider is the following: given an $n \times n$ array $A$ of positive numbers, find a tiling using at most $p$ rectangles (which means that each array element must be covered by some rectangle and no two rectangles must…
We consider the problem of reporting convex hull points in an orthogonal range query in two dimensions. Formally, let $P$ be a set of $n$ points in $\mathbb{R}^{2}$. A point lies on the convex hull of a point set $S$ if it lies on the…
The geodesic $k$-center problem in a simple polygon with $n$ vertices consists in the following. Find a set $S$ of $k$ points in the polygon that minimizes the maximum geodesic distance from any point of the polygon to its closest point in…
Consider the problem of fnding the smallest area convex $k$-gon containing $n\in\mathbb{N}$ congruent disks without an overlap. By using Wegner inequality in sphere packing theory we give a lower bound for the area of such polygons. For…
Given a set of line segments in the plane, not necessarily finite, what is a convex region of smallest area that contains a translate of each input segment? This question can be seen as a generalization of Kakeya's problem of finding a…
Given $n$ weighted points (positive or negative) in $d$ dimensions, what is the axis-aligned box which maximizes the total weight of the points it contains? The best known algorithm for this problem is based on a reduction to a related…
New algorithms are devised for finding the maxima of multidimensional point samples, one of the very first problems studied in computational geometry. The algorithms are very simple and easily coded and modified for practical needs. The…
A disk graph is an intersection graph of disks in the Euclidean plane, where the disks correspond to the vertices of the graph and a pair of vertices are adjacent if and only if their corresponding disks intersect. The problem of…
Given a set of disjoint simple polygons $\sigma_1, \ldots, \sigma_n$, of total complexity $N$, consider a convexification process that repeatedly replaces a polygon by its convex hull, and any two (by now convex) polygons that intersect by…
In this paper, we establish two necessary conditions for a joint triangulation of two sets of $n$ points in the plane and conjecture that they are sufficient. We show that these necessary conditions can be tested in $O(n^3)$ time. For the…
Suppose that a polygon $P$ is given as an array containing the vertices in counterclockwise order. We analyze how many vertices (including the index of each of these vertices) we need to know before we can bound $P$, i.e., report a bounded…
The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move…
Let $S$ be a set of $n$ points in the plane. We present several different algorithms for finding a pair of points in $S$ such that any disk that contains that pair must contain at least $cn$ points of $S$, for some constant $c>0$. The first…
The minimum convex cover problem seeks to cover a polygon $P$ with the fewest convex polygons that lie within $P$. This problem is $\exists\mathbb R$-complete, and the best previously known algorithm, due to Eidenbenz and Widmayer (2001),…
Polygons are cycles embedded into the plane; their vertices are associated with $x$- and $y$-coordinates and the edges are straight lines. Here, we consider a set of polygons with pairwise non-overlapping interior that may touch along their…
In this paper we present a new algorithm for a layout optimization problem: this concerns the placement of weighted polygons inside a circular container, the two objectives being to minimize imbalance of mass and to minimize the radius of…
We study several problems concerning convex polygons whose vertices lie in a Cartesian product of two sets of $n$ real numbers (for short, \emph{grid}). First, we prove that every such grid contains $\Omega(\log n)$ points in convex…
We present an $(1+\varepsilon)$-approximation algorithm with quasi-polynomial running time for computing the maximum weight independent set of polygons out of a given set of polygons in the plane (specifically, the running time is $n^{O(…