Related papers: Zero-shot Policy Learning with Spatial Temporal Re…
This work re-examines the commonly held assumption that the frequency of rewards is a reliable measure of task difficulty in reinforcement learning. We identify and formalize a structural challenge that undermines the effectiveness of…
How can we teach a robot to predict what will happen next for an activity it has never seen before? We address this problem of zero-shot anticipation by presenting a hierarchical model that generalizes instructional knowledge from…
We tackle a task where an agent learns to navigate in a 2D maze-like environment called XWORLD. In each session, the agent perceives a sequence of raw-pixel frames, a natural language command issued by a teacher, and a set of rewards. The…
Training an agent to achieve particular goals or perform desired behaviors is often accomplished through reinforcement learning, especially in the absence of expert demonstrations. However, supporting novel goals or behaviors through…
We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully…
A common problem with most zero and few-shot learning approaches is they suffer from bias towards seen classes resulting in sub-optimal performance. Existing efforts aim to utilize unlabeled images from unseen classes (i.e transductive…
Audio-visual generalised zero-shot learning for video classification requires understanding the relations between the audio and visual information in order to be able to recognise samples from novel, previously unseen classes at test time.…
Can we learn policies in reinforcement learning without rewards? Can we learn a policy just by trying to reach a goal state? We answer these questions positively by proposing a multi-step procedure that first learns a world model that goes…
Developing mechanisms that flexibly adapt dialog systems to unseen tasks and domains is a major challenge in dialog research. Neural models implicitly memorize task-specific dialog policies from the training data. We posit that this…
Many continuous control problems can be formulated as sparse-reward reinforcement learning (RL) tasks. In principle, online RL methods can automatically explore the state space to solve each new task. However, discovering sequences of…
Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal…
Artificial intelligence is commonly defined as the ability to achieve goals in the world. In the reinforcement learning framework, goals are encoded as reward functions that guide agent behaviour, and the sum of observed rewards provide a…
In this paper we study how transforming regular reinforcement learning environments into goal-conditioned environments can let agents learn to solve tasks autonomously and reward-free. We show that an agent can learn to solve tasks by…
Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…
Zero-shot instance segmentation aims to detect and precisely segment objects of unseen categories without any training samples. Since the model is trained on seen categories, there is a strong bias that the model tends to classify all the…
Reinforcement learning (RL) algorithms allow artificial agents to improve their selection of actions to increase rewarding experiences in their environments. Temporal Difference (TD) Learning -- a model-free RL method -- is a leading…
Over these years, multi-agent reinforcement learning has achieved remarkable performance in multi-agent planning and scheduling tasks. It typically follows the self-play setting, where agents are trained by playing with a fixed group of…
From the beginning of zero-shot learning research, visual attributes have been shown to play an important role. In order to better transfer attribute-based knowledge from known to unknown classes, we argue that an image representation with…
The ability to generalize to previously unseen tasks with little to no supervision is a key challenge in modern machine learning research. It is also a cornerstone of a future "General AI". Any artificially intelligent agent deployed in a…
Zero-shot coordination problem in multi-agent reinforcement learning (MARL), which requires agents to adapt to unseen agents, has attracted increasing attention. Traditional approaches often rely on the Self-Play (SP) framework to generate…