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Related papers: Body as controller

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Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

Markerless motion capture devices such as the Leap Motion Controller (LMC) have been extensively used for tracking hand, wrist, and forearm positions as an alternative to Marker-based Motion Capture (MMC). However, previous studies have…

The coupling of human movement dynamics with the function and design of wearable assistive devices is vital to better understand the interaction between the two. Advanced neuromuscular models and optimal control formulations provide the…

Robotics · Computer Science 2018-04-10 Manish Sreenivasa , Matthew Millard , Paul Manns , Katja Mombaur

Augmenting the body with artificial limbs controlled concurrently to the natural limbs has long appeared in science fiction, but recent technological and neuroscientific advances have begun to make this vision possible. By allowing…

The human somatosensory cortex is intimately linked to other central brain functions such as vision, audition, mechanoreception, and motor planning and control. These links are established through brain learning, and display a considerable…

Robotics · Computer Science 2021-01-19 Birgitta Dresp-Langley

For successful object manipulation with robotic hands, it is important to ensure that the object remains in the grasp at all times. In addition to grasp constraints associated with slipping and singular hand configurations, excessive…

Robotics · Computer Science 2018-11-28 Wenceslao Shaw Cortez , Denny Oetomo , Chris Manzie , Peter Choong

Humans and other animals coactivate agonist and antagonist muscles in many motor actions. Increases in muscle coactivation are thought to leverage viscoelastic properties of skeletal muscles to provide resistance against limb motion.…

Tissues and Organs · Quantitative Biology 2024-10-22 Philipp Maurus , Daniel P. Armstrong , Stephen H. Scott , Tyler Cluff

Unsupervised learning of a generalizable model of the visual appearance of humans from video data is of major importance for computing systems interacting naturally with their users and others. We propose a step towards automatic behavior…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Thomas Walther , Rolf P. Würtz

Due to the several applications on Human-machine interaction (HMI), this area of research has become one of the most popular in recent years. This is the case for instance of advanced training machines, robots for rehabilitation, robotic…

Robotics · Computer Science 2020-06-03 Humberto De las Casas , Hanz Richter

Recently, through development of several 3d vision systems, widely used in various applications, medical and biometric fields. Microsoft kinect sensor have been most of used camera among 3d vision systems. Microsoft kinect sensor can obtain…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 M. S. Gokmen , M. Akbaba , O. Findik

Since the 60s, musicology has been increasingly impacted by computational tools in various ways, from systematic analysis approaches to modeling of creativity. This article presents a comprehensive assessment of the current state of…

Digital Libraries · Computer Science 2025-07-22 Jorge Junior Morgado Vega , Sachin Sharma , Federico Simonetta

Research tasks related to human body analysis have been drawing a lot of attention in computer vision area over the last few decades, considering its potential benefits on our day-to-day life. Anthropometry is a field defining physical…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Dana Škorvánková , Adam Riečický , Martin Madaras

We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

Human kinematics is of fundamental importance for rehabilitation and assistive robotic systems that physically interact with human. The wrist plays an essential role for dexterous human-robot interaction, but its conventional kinematic…

Robotics · Computer Science 2020-02-17 Ningbo Yu , Chang Xu

Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…

Human-Computer Interaction · Computer Science 2022-09-29 Victor Paredes , Jules Françoise , Frédéric Bevilacqua

Mathematics, and more generally computational sciences, intervene in several aspects of music. Mathematics describes the acoustics of the sounds giving formal tools to physics, and the matter of music itself in terms of compositional…

History and Overview · Mathematics 2019-04-24 Maria Mannone

Robotic minimally invasive interventions typically require using more than two instruments. We thus developed a foot pedal interface which allows the user to control a robotic arm (simultaneously to working with the hands) with four degrees…

The need for remote tools for healthcare monitoring has never been more apparent. Camera measurement of vital signs leverages imaging devices to compute physiological changes by analyzing images of the human body. Building on advances in…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 Daniel McDuff

Generating expressive conducting gestures from music is a challenging cross-modal motion synthesis problem: the output must follow long-range musical structure, preserve beat-level synchronization, and remain plausible as a fine-grained 3D…

Sound · Computer Science 2026-05-05 Ke Qiu , Yawen Qin , Tianzhi Jia , Xiaole Yang , Kaimin Wang , Kaixing Yang

We address the problem of controlling a dynamical system governing the motion of a 3D weighted shape changing body swimming in a perfect fluid. The rigid displacement of the swimmer results from the exchange of momentum between prescribed…

Optimization and Control · Mathematics 2011-03-30 Thomas Chambrion , Alexandre Munnier