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Related papers: Body as controller

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Geometric mechanics provides valuable insights into how biological and robotic systems use changes in shape to move by mechanically interacting with their environment. In high-friction environments it provides that the entire interaction is…

Robotics · Computer Science 2026-01-21 Zvi Chapnik , Yizhar Or , Shai Revzen

A music glove instrument equipped with force sensitive, flex and IMU sensors is trained on an electric piano to learn note sequences based on a time series of sensor inputs. Once trained, the glove is used on any surface to generate the…

Human-Computer Interaction · Computer Science 2020-01-28 Joseph Bakarji

We propose a novel learned deep prior of body motion for 3D hand shape synthesis and estimation in the domain of conversational gestures. Our model builds upon the insight that body motion and hand gestures are strongly correlated in…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Evonne Ng , Shiry Ginosar , Trevor Darrell , Hanbyul Joo

The use of an infrared sensor as a new alternative to measure position as a function of time in kinematic experiments was investigated using a microcontroller as data acquisition and control device. These are versatile sensors that offer…

Physics Education · Physics 2016-02-04 F. Marinho , L. Paulucci

It is human to want to touch artworks, to feel their surface curvature and texture, their shapes and structures, and to feel the hand of the artist. Museum guards need to be constantly vigilant to protect art objects from adoring and…

Human-Computer Interaction · Computer Science 2021-10-05 Bernice Rogowitz , Laura J. Perovich , Yuke Li , Bjorn Kierulf , Dietmar Offenhuber

Skilled ensemble musicians coordinate with high precision, even when improvising or interpreting loosely-defined notation. Successful coordination is supported primarily through shared attention to the musical output; however, musicians…

Sound · Computer Science 2019-11-21 Laura Bishop , Carlos Cancino-Chacón , Werner Goebl

Brain-computer interface allows people who have lost their motor skills to control robot limbs based on electroencephalography. Most BCIs are guided only by visual feedback and do not have somatosensory feedback, which is an important…

Human-Computer Interaction · Computer Science 2020-12-14 Myoung-Ki Kim , Jeong-Hyun Cho , Ji-Hoon Jeong

The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls…

Out of the scope of the usual positions of computing in the field of music and musicology, one notices the emergence of human-computer systems that do exist by breaking off. Though these singular systems take effect in the usual fields of…

Multimedia · Computer Science 2009-12-25 Francis Rousseaux , Alain Bonardi

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

Human motion prediction and trajectory forecasting are essential in human motion analysis. Nowadays, sensors can be seamlessly integrated into clothing using cutting-edge electronic textile (e-textile) technology, allowing long-term…

Robotics · Computer Science 2024-04-15 Tianchen Shen , Irene Di Giulio , Matthew Howard

The complex ways in which humans utilize their bodies in sports and martial arts are remarkable, and human motion analysis is one of the most effective tools for robot body design and control. On the other hand, motion analysis is not easy,…

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Xudong Xu , Dejan Markovic , Jacob Sandakly , Todd Keebler , Steven Krenn , Alexander Richard

Grasping an unknown object is difficult for robot hands. When the characteristics of the object are unknown, knowing how to plan the speed at and width to which the fingers are narrowed is difficult. In this paper, we propose a method to…

Robotics · Computer Science 2024-10-23 Shunsuke Tokiwa , Hikaru Arita , Yosuke Suzuki , Kenji Tahara

In this paper, we propose and evaluate a novel human-machine interface (HMI) for controlling a standing mobility vehicle or person carrier robot, aiming for a hands-free control through upper-body natural postures derived from gaze tracking…

Robotics · Computer Science 2022-12-15 Yang Chen , Diego Paez-Granados , Hideki Kadone , Kenji Suzuki

We give a formal definition of the musical concept of voice leading in mathematical terms, based on the idea of partial permutations of certain ordered multisets. Then we associate a partial permutation matrix with a voice leading in a…

History and Overview · Mathematics 2015-08-25 Mattia G. Bergomi , Riccardo D. Jadanza , Alessandro Portaluri

While various sensors have been deployed to monitor vehicular flows, sensing pedestrian movement is still nascent. Yet walking is a significant mode of travel in many cities, especially those in Europe, Africa, and Asia. Understanding…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-11 Chaeyeon Han , Pavan Seshadri , Yiwei Ding , Noah Posner , Bon Woo Koo , Animesh Agrawal , Alexander Lerch , Subhrajit Guhathakurta

A hyper-redundant robotic arm is a manipulator with many degrees of freedom, capable of executing tasks in cluttered environments where robotic arms with fewer degrees of freedom are unable to operate. This paper introduces a new method for…

Robotics · Computer Science 2018-03-13 Marios P. Xanthidis , Kostantinos J. Kyriakopoulos , Ioannis Rekleitis

Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…

Computers and Society · Computer Science 2024-08-28 Emma Harvey , Hauke Sandhaus , Abigail Z. Jacobs , Emanuel Moss , Mona Sloane

In robotic surgery, the surgeon controls robotic instruments using dedicated interfaces. One critical limitation of current interfaces is that they are designed to be operated by only the hands. This means that the surgeon can only control…

Human-Computer Interaction · Computer Science 2019-02-14 Yanpei Huang , Etienne Burdet , Lin Cao , Phuoc Thien Phan , Anthony Meng Huat Tiong , Soo Jay Phee
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