Related papers: MetaPix: Few-Shot Video Retargeting
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a…
We present a general-purpose framework for image modelling and vision tasks based on probabilistic frame prediction. Our approach unifies a broad range of tasks, from image segmentation, to novel view synthesis and video interpolation. We…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
Unsupervised meta-learning aims to learn feature representations from unsupervised datasets that can transfer to downstream tasks with limited labeled data. In this paper, we propose a novel approach to unsupervised meta-learning that…
Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network…
We consider the problem of image-to-video translation, where an input image is translated into an output video containing motions of a single object. Recent methods for such problems typically train transformation networks to generate…
We consider the problem of few-shot scene adaptive crowd counting. Given a target camera scene, our goal is to adapt a model to this specific scene with only a few labeled images of that scene. The solution to this problem has potential…
This paper presents a "learning to learn" approach to figure-ground image segmentation. By exploring webly-abundant images of specific visual effects, our method can effectively learn the visual-effect internal representations in an…
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…
In this paper, we study video synthesis with emphasis on simplifying the generation conditions. Most existing video synthesis models or datasets are designed to address complex motions of a single object, lacking the ability of…
Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as…
This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation.…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is…
Unsupervised multi-object segmentation has shown impressive results on images by utilizing powerful semantics learned from self-supervised pretraining. An additional modality such as depth or motion is often used to facilitate the…
Video stabilization is a longstanding computer vision problem, particularly pixel-level synthesis solutions for video stabilization which synthesize full frames add to the complexity of this task. These techniques aim to stabilize videos by…
We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid…
Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…
This work explores how to use self-supervised learning on videos to learn a class-specific image embedding that encodes pose and shape information. At train time, two frames of the same video of an object class (e.g. human upper body) are…
Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large…