Related papers: Study of 3D Virtual Reality Picture Quality
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
3D meshes are one of the main components of Virtual Reality applications. However, many network and computational resources are required to process 3D meshes in real-time. A potential solution to this challenge is to dynamically adapt the…
Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…
High Dynamic Range (HDR) videos can represent a much greater range of brightness and color than Standard Dynamic Range (SDR) videos and are rapidly becoming an industry standard. HDR videos have more challenging capture, transmission, and…
With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the…
Omnidirectional image quality assessment (OIQA) has been one of the hot topics in IQA with the continuous development of VR techniques, and achieved much success in the past few years. However, most studies devote themselves to the uniform…
Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…
Image quality is an important practical challenge that is often overlooked in the design of machine vision systems. Commonly, machine vision systems are trained and tested on high quality image datasets, yet in practical applications the…
Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…
With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene…
Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital…
Video quality assessment (VQA) is an important problem in computer vision. The videos in computer vision applications are usually captured in the wild. We focus on automatically assessing the quality of in-the-wild videos, which is a…
Current top-performing blind perceptual image quality prediction models are generally trained on legacy databases of human quality opinion scores on synthetically distorted images. Therefore they learn image features that effectively…
Over the years, various algorithms were developed, attempting to imitate the Human Visual System (HVS), and evaluate the perceptual image quality. However, for certain image distortions, the functionality of the HVS continues to be an…
Bit depth adaptation, where the bit depth of a video sequence is reduced before transmission and up-sampled during display, can potentially reduce data rates with limited impact on perceptual quality. In this context, we conducted a…
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way,…
Video Quality Assessment (VQA) is a very challenging task due to its highly subjective nature. Moreover, many factors influence VQA. Compression of video content, while necessary for minimising transmission and storage requirements,…
With the rapid development of eXtended Reality (XR), egocentric spatial shooting and display technologies have further enhanced immersion and engagement for users, delivering more captivating and interactive experiences. Assessing the…
Image quality assessment (IQA) represents a pivotal challenge in image-focused technologies, significantly influencing the advancement trajectory of image processing and computer vision. Recently, IQA has witnessed a notable surge in…
In this paper, we focus on subjective and objective Point Cloud Quality Assessment (PCQA) in an immersive environment and study the effect of geometry and texture attributes in compression distortion. Using a Head-Mounted Display (HMD) with…