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We present ASSIST, an object-wise neural radiance field as a panoptic representation for compositional and realistic simulation. Central to our approach is a novel scene node data structure that stores the information of each object in a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Zhide Zhong , Jiakai Cao , Songen Gu , Sirui Xie , Weibo Gao , Liyi Luo , Zike Yan , Hao Zhao , Guyue Zhou

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Zhigang Tu , Zhengbo Zhang , Jia Gong , Junsong Yuan , Bo Du

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without…

Computer Vision and Pattern Recognition · Computer Science 2020-05-13 Kfir Aberman , Peizhuo Li , Dani Lischinski , Olga Sorkine-Hornung , Daniel Cohen-Or , Baoquan Chen

The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Dimitrios S. Alexiadis , Anargyros Chatzitofis , Nikolaos Zioulis , Olga Zoidi , Georgios Louizis , Dimitrios Zarpalas , Petros Daras

We introduce GEM3D -- a new deep, topology-aware generative model of 3D shapes. The key ingredient of our method is a neural skeleton-based representation encoding information on both shape topology and geometry. Through a denoising…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Dmitry Petrov , Pradyumn Goyal , Vikas Thamizharasan , Vladimir G. Kim , Matheus Gadelha , Melinos Averkiou , Siddhartha Chaudhuri , Evangelos Kalogerakis

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Igor Santesteban , Miguel A. Otaduy , Dan Casas

Curve skeleton extraction from unorganized point cloud is a fundamental task of computer vision and three-dimensional data preprocessing and visualization. A great amount of work has been done to extract skeleton from point cloud. but the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Yan Lin , Ji Liu , Jianlin Zhou

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue

As part of human core knowledge, the representation of objects is the building block of mental representation that supports high-level concepts and symbolic reasoning. While humans develop the ability of perceiving objects situated in 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 John Day , Tushar Arora , Jirui Liu , Li Erran Li , Ming Bo Cai

This work explores the visual capabilities and limitations of foundation models by introducing a novel adversarial attack method utilizing skeletonization to reduce the search space effectively. Our approach specifically targets images…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Masatomo Yoshida , Haruto Namura , Nicola Adami , Masahiro Okuda

We study how to synthesize novel views of human body from a single image. Though recent deep learning based methods work well for rigid objects, they often fail on objects with large articulation, like human bodies. The core step of…

Computer Vision and Pattern Recognition · Computer Science 2018-04-13 Hao Zhu , Hao Su , Peng Wang , Xun Cao , Ruigang Yang

Skeletal muscles are living tissues that can undergo large deformations in short periods of time and that can be activated to produce force. In this paper we use the principles of continuum mechanics to propose a dynamic, fully non-linear,…

In this work, we present concepts for the analysis of the evolution of two-dimensional skeletons. By introducing novel persistence concepts, we are able to reduce typical temporal incoherence, and provide insight in skeleton dynamics. We…

Algebraic Topology · Mathematics 2021-01-20 Bastian Rieck , Filip Sadlo , Heike Leitte

The capability of autonomous exploration in complex, unknown environments is important in many robotic applications. While recent research on autonomous exploration have achieved much progress, there are still limitations, e.g., existing…

Robotics · Computer Science 2025-11-18 Haochen Niu , Xingwu Ji , Lantao Zhang , Fei Wen , Rendong Ying , Peilin Liu

Statistical shape analysis of slabular objects like groups of hippocampi is highly useful for medical researchers as it can be useful for diagnoses and understanding diseases. This work proposes a novel object representation based on…

Methodology · Statistics 2024-09-09 Mohsen Taheri , Stephen M. Pizer , Jörn Schulz

In this article we address the three-dimensional modeling and simulation of biological ion channels using a continuum-based approach. Our multi-physics formulation self-consistently combines, to the best of our knowledge for the first time,…

Numerical Analysis · Mathematics 2015-09-25 Riccardo Sacco , Paolo Airoldi , Aurelio G. Mauri , Joseph W. Jerome

Real-life man-made objects often exhibit strong and easily-identifiable structure, as a direct result of their design or their intended functionality. Structure typically appears in the form of individual parts and their arrangement.…

Computer Vision and Pattern Recognition · Computer Science 2018-09-06 Vignesh Ganapathi-Subramanian , Olga Diamanti , Soeren Pirk , Chengcheng Tang , Matthias Niessner , Leonidas J. Guibas

Most existing gait recognition methods are appearance-based, which rely on the silhouettes extracted from the video data of human walking activities. The less-investigated skeleton-based gait recognition methods directly learn the gait…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Ekkasit Pinyoanuntapong , Ayman Ali , Pu Wang , Minwoo Lee , Chen Chen

Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Gaurav Rai , Ojaswa Sharma
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