Related papers: Non-Signaling Proofs with $O(\sqrt{\log n})$ Prove…
The $k$-SUM problem is given $n$ input real numbers to determine whether any $k$ of them sum to zero. The problem is of tremendous importance in the emerging field of complexity theory within $P$, and it is in particular open whether it…
We describe a slightly sub-exponential time algorithm for learning parity functions in the presence of random classification noise. This results in a polynomial-time algorithm for the case of parity functions that depend on only the first…
We show that for all $\varepsilon>0$, for sufficiently large $q\in\mathbb{N}$ power of $2$, for all $\delta>0$, it is NP-hard to distinguish whether a given $2$-Prover-$1$-Round projection game with alphabet size $q$ has value at least…
We present three contributions to the understanding of QMA with multiple provers: 1) We give a tight soundness analysis of the protocol of [Blier and Tapp, ICQNM '09], yielding a soundness gap Omega(1/N^2). Our improvement is achieved…
We introduce and study a new model of interactive proofs: AM(k), or Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known MIP, here the assumption is that each Merlin receives an independent random challenge from…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
We give the first polylogarithmic-competitive randomized online algorithm for the $k$-server problem on an arbitrary finite metric space. In particular, our algorithm achieves a competitive ratio of O(log^3 n log^2 k log log n) for any…
Compiled nonlocal games transfer the power of Bell-type multi-prover tests into a single-device setting by replacing spatial separation with cryptography. Concretely, the KLVY compiler (STOC'23) maps any multi-prover game to an interactive…
We consider the recovery of a nonnegative vector x from measurements y = Ax, where A is an m-by-n matrix whos entries are in {0, 1}. We establish that when A corresponds to the adjacency matrix of a bipartite graph with sufficient…
Quantum multiprover interactive proof systems with entanglement MIP* are much more powerful than its classical counterpart MIP (Babai et al. '91, Ji et al. '20): while MIP = NEXP, the quantum class MIP* is equal to RE, a class including the…
We give a simple proof of the matrix Spencer conjecture up to poly-logarithmic rank: given symmetric $d \times d$ matrices $A_1,\ldots,A_n$ each with $\|A_i\|_{\mathsf{op}} \leq 1$ and rank at most $n/\log^3 n$, one can efficiently find…
Independent samples from an unknown probability distribution $\bf p$ on a domain of size $k$ are distributed across $n$ players, with each player holding one sample. Each player can communicate $\ell$ bits to a central referee in a…
A cryptographic compiler introduced by Kalai et al. (STOC'23) converts any nonlocal game into an interactive protocol with a single computationally bounded prover. Although the compiler is known to be sound in the case of classical provers…
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as multi-prover interactive proof systems. This paper develops a new…
In this work, we introduce a new toolkit for analyzing cloning games, a notion that captures stronger and more quantitative versions of the celebrated quantum no-cloning theorem. This framework allows us to analyze a new cloning game based…
Although good encryption functions are probabilistic, most symbolic models do not capture this aspect explicitly. A typical solution, recently used to prove the soundness of such models with respect to computational ones, is to explicitly…
Device-Independent (DI) security is the best form of quantum cryptography, providing information-theoretic security based on the very laws of nature. In its highest form, security is guaranteed against adversaries limited only by the…
A basic lesson from game theory is that strategic behavior often renders the equilibrium outcome inefficient. The recent literature of information design -- a.k.a. signaling or persuasion -- looks to improve equilibria by providing…
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is $\mathrm{NP}$-complete to decide whether the classical value of a non-local game is 1 or $1- \epsilon$.…
We show that if DTIME[2^{O(n)}] is not included in DSPACE[2^{o(n)}], then, for every set B in PSPACE, all strings x in B of length n can be represented by a string compressed(x) of length at most log (|B^{=n}|) + O(log n), such that a…