English
Related papers

Related papers: Selection Games on Continuous Functions

200 papers

In this paper, we focus on stationary (ergodic) mean-field games (MFGs). These games arise in the study of the long-time behavior of finite-horizon MFGs. Motivated by a prior scheme for Hamilton-Jacobi equations introduced in Aubry-Mather's…

Analysis of PDEs · Mathematics 2021-09-28 Tigran Bakaryan , Diogo Gomes , Héctor Sánchez Morgado

Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress…

Logic in Computer Science · Computer Science 2021-04-20 Paolo Baldan , Barbara König , Tommaso Padoan , Christina Mika-Michalski

We derive computational formulas for the generalized Choquet integral based on the novel survival function introduced by M. Boczek et al. [1]. We demonstrate its usefulness on the Knapsack problem and the problem of accommodation options.…

Optimization and Control · Mathematics 2023-06-23 Stanislav Basarik , Jana Borzová , Lenka Halčinová , Jaroslav Šupina

The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…

Machine Learning · Computer Science 2025-12-01 Chi Zhao , Jing Liu , Elena Parilina

We consider repeated games where the players behave according to cumulative prospect theory (CPT). We show that, when the players have calibrated strategies and behave according to CPT, the natural analog of the notion of correlated…

Computer Science and Game Theory · Computer Science 2020-07-20 Soham R. Phade , Venkat Anantharam

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

Computer Science and Game Theory · Computer Science 2013-01-17 Vianney Perchet , Marc Quincampoix

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

Logic in Computer Science · Computer Science 2013-12-05 Samson Abramsky , Radha Jagadeesan

In 1957, Lacombe initiated a systematic study of the different possible notions of "computable topological spaces". However, he interrupted this line of research, settling for the idea that "computably open sets should be computable unions…

Logic · Mathematics 2024-11-25 Emmanuel Rauzy

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…

Machine Learning · Computer Science 2016-06-22 Dileep Kalathil , Vivek Borkar , Rahul Jain

In recent years, with the advancement of frontier AI, we have observed certain dynamics in open-sourcing and closed-sourcing decisions. We propose a game-theoretic model to analyze these dynamics in the current landscape of the AI race. Our…

Computer Science and Game Theory · Computer Science 2026-04-20 Andjela Mladenovic , Aaron Courville , Gauthier Gidel

We continue to explore the ways in which high-level topological connections arise from connections between fundamental features of the spaces, in this case focusing on star-selection principles in Pixley-Roy hyperspaces and uniform spaces.…

General Topology · Mathematics 2024-03-26 Christopher Caruvana , Jared Holshouser

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We introduce a discrete-time search game, in which two players compete to find an object first. The object moves according to a time-varying Markov chain on finitely many states. The players know the Markov chain and the initial probability…

Computer Science and Game Theory · Computer Science 2020-08-28 Benoit Duvocelle , János Flesch , Mathias Staudigl , Dries Vermeulen

In 1934, Whitney raised the question of how to recognize whether a function f defined on a closed subset X of Euclidean space is the restriction of a function that is continuously differentiable to order p. A necessary and sufficient…

Algebraic Geometry · Mathematics 2007-05-23 E. Bierstone , P. D. Milman , W. Pawlucki

In this paper we prove finiteness principles for $C^{m}\left( \mathbb{R}^{n}, \mathbb{R}^{D}\right) $-selection, and for $C^{m-1,1}\left( \mathbb{R}^{n}, \mathbb{R}^{D}\right) $-selection, in particular providing a proof for a conjecture of…

Classical Analysis and ODEs · Mathematics 2015-11-30 Charles Fefferman , Arie Israel , Garving K. Luli

What payoffs are positionally determined for deterministic two-player antagonistic games on finite directed graphs? In this paper we study this question for payoffs that are continuous. The main reason why continuous positionally determined…

Computer Science and Game Theory · Computer Science 2024-02-14 Alexander Kozachinskiy

We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…

Computer Science and Game Theory · Computer Science 2016-11-28 Stéphane Le Roux , Arno Pauly , Jean-François Raskin

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…

Computer Science and Game Theory · Computer Science 2024-11-25 James C. A. Main , Mickael Randour

The paper presents an evolutionary game-theoretic approach to open access publishing as an asymmetric game between scientists and publishers. We show how the ordinary differential equations of the model presented can be written as a system…

Optimization and Control · Mathematics 2009-03-27 Katharina Habermann , Lutz Habermann

We present and study a variant of the mean payoff games introduced by A. Ehrenfeucht and J. Mycielski. In this version, the second player makes an infinite sequence of moves only after the first player's sequence of moves has been decided…

Information Theory · Computer Science 2025-05-20 Tom Meyerovitch , Aidan Young